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← Spell Book

Spell Book / Turkish

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Download blank Spell Book template

Only keys belonging to Spell Book are matched from an uploaded file - anything from other modules is ignored.

KeyEnglishTranslationStatus
SPELLBOOK.NoListAssigned.WhySpell Book fills this tab from a spell list assigned to the class. No list is assigned to {class} yet, so there is nothing to show.(untranslated)
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SPELLBOOK.Notifications.AddedAdded(untranslated)
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SPELLBOOK.Notifications.CantripOverLimitOver cantrip limit(untranslated)
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SPELLBOOK.Notifications.LevelLvl(untranslated)
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SPELLBOOK.Notifications.OverLimitWarningCantripsPreparing {current} cantrips exceeds the limit of {max}. The GM will be notified.(untranslated)
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SPELLBOOK.Notifications.OverLimitWarningSpellsPreparing {current} spells exceeds the limit of {max}. The GM will be notified.(untranslated)
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SPELLBOOK.Notifications.RemovedRemoved(untranslated)
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SPELLBOOK.Notifications.SpellOverLimitOver prepared spell limit(untranslated)
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SPELLBOOK.Party.Analysis.DistributionDistribution(untranslated)
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SPELLBOOK.Party.Analysis.DuplicateSpellsDuplicate Prepared Spells(untranslated)
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SPELLBOOK.Party.Analysis.HealingTempTemp HP(untranslated)
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SPELLBOOK.Party.Analysis.MaterialCostlyMaterial (Costly)(untranslated)
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SPELLBOOK.Party.Analysis.OverviewParty Spell Overview(untranslated)
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SPELLBOOK.Party.Analysis.RecommendationsRecommendations(untranslated)
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SPELLBOOK.Party.Analysis.TotalPreparedTotal Prepared Spells(untranslated)
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SPELLBOOK.Party.Analysis.TotalPreparedTooltipUnique spells currently prepared by the party(untranslated)
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SPELLBOOK.Party.Analysis.TotalSpellsTotal Unique Spells(untranslated)
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SPELLBOOK.Party.Analysis.TotalSpellsTooltipTotal unique spells known across all party members(untranslated)
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SPELLBOOK.Party.AndMoreMembers... and {count} more members(untranslated)
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SPELLBOOK.Party.AndMoreSpells... and {count} more(untranslated)
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SPELLBOOK.Party.AskGMToSetPartyAsk the GM to set up a primary party group actor.(untranslated)
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SPELLBOOK.Party.FilterToMemberFilter spells for this member(untranslated)
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SPELLBOOK.Party.ManagerTitleParty Spell Coordination(untranslated)
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SPELLBOOK.Party.ModeDisabledParty spell indicators disabled.(untranslated)
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SPELLBOOK.Party.ModeEnabledParty spell indicators enabled.(untranslated)
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SPELLBOOK.Party.NoPrimaryPartySetNo primary party set. Set a group actor as the primary party in the Actors sidebar.(untranslated)
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SPELLBOOK.Party.NoViewPermissionCannot view these details without permission.(untranslated)
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SPELLBOOK.Party.OpenActorOpen Actor Sheet(untranslated)
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SPELLBOOK.Party.OpenPartySpellPoolOpen Party Spell Pool(untranslated)
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SPELLBOOK.Party.PreparedPrepared(untranslated)
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SPELLBOOK.Party.Recommendations.DamageTypeConcentrationParty damage leans heavily on a single type. Enemies resistant to that damage type could blunt much of the party's output.(untranslated)
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SPELLBOOK.Party.Recommendations.DuplicateSpellsMultiple party members have prepared the same spells. Consider coordinating spell preparation.(untranslated)
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SPELLBOOK.Party.Recommendations.HighConcentrationMany prepared spells require concentration. Consider adding non-concentration options.(untranslated)
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SPELLBOOK.Party.Recommendations.HighMaterialCostSeveral spells need costly material components. Keep gold and consumables stocked.(untranslated)
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SPELLBOOK.Party.Recommendations.LimitedDamageTypesThe party covers few damage types. Consider preparing spells with different damage types.(untranslated)
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SPELLBOOK.Party.Recommendations.LimitedSavingThrowsThe party targets few saving throws. Enemies may exploit consistent weaknesses.(untranslated)
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SPELLBOOK.Party.Recommendations.LowLevelHeavyThe party is heavily weighted toward low-level spells. Consider higher level options.(untranslated)
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SPELLBOOK.Party.Recommendations.LowRitualsFew ritual spells are prepared. Consider preparing more ritual spells for out-of-combat utility.(untranslated)
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SPELLBOOK.Party.Recommendations.NoHealingNo healing spells are prepared.(untranslated)
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SPELLBOOK.Party.Recommendations.SaveConcentrationMost save-based spells target the same ability. Enemies strong in that save resist much of the party's control.(untranslated)
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SPELLBOOK.Party.Recommendations.ShortRangeHeavyMost spells are self or touch range. The party may struggle against ranged or spread-out enemies.(untranslated)
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SPELLBOOK.Party.RefreshDataRefresh party spell data(untranslated)
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SPELLBOOK.Party.ShowSynergyAnalysisShow detailed spell synergy analysis(untranslated)
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SPELLBOOK.Party.SpellCount({count})(untranslated)
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SPELLBOOK.Party.SpellCountFiltered({visible}/{total})(untranslated)
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SPELLBOOK.Party.SynergyAnalysisTitleParty Spell Synergy Analysis(untranslated)
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SPELLBOOK.Preparation.Counter{current}/{max} Spells(untranslated)
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SPELLBOOK.Preparation.GrantedByGranted by {source}(untranslated)
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SPELLBOOK.Preparation.PreparedByClassPrepared by {class}(untranslated)
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SPELLBOOK.Preparation.PreparedLabelPrepared:(untranslated)
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