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← Peddler

Peddler / Turkish

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Download blank Peddler template

Only keys belonging to Peddler are matched from an uploaded file - anything from other modules is ignored.

KeyEnglishTranslationStatus
PEDDLER.Archetype.Tavern.Prompts.dicePut your stake down and roll…(untranslated)
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PEDDLER.Archetype.Tavern.Prompts.rumourAsk around with…(untranslated)
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PEDDLER.Builder.AddChoiceAdd choice(untranslated)
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PEDDLER.Builder.AddConditionAdd condition(untranslated)
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PEDDLER.Builder.AddLineAdd line(untranslated)
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PEDDLER.Builder.AdvancedGroupAdvanced(untranslated)
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PEDDLER.Builder.ArchetypeQuestionWhich archetype best suits your shop?(untranslated)
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PEDDLER.Builder.AutoPromptWhich way does it go?(untranslated)
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PEDDLER.Builder.BranchesLeft.one{count} branch left(untranslated)
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PEDDLER.Builder.BranchesLeft.other{count} branches left(untranslated)
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PEDDLER.Builder.BrowseDoneWhen they're done(untranslated)
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PEDDLER.Builder.BrowseFilterEverything currently in stock(untranslated)
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PEDDLER.Builder.BrowseLabelBrowse shop(untranslated)
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PEDDLER.Builder.BrowsePromptWhat can players browse here?(untranslated)
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PEDDLER.Builder.CheckoutLabelCheckout(untranslated)
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PEDDLER.Builder.ChoicePlaceholderSomething the player can say(untranslated)
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PEDDLER.Builder.ChoicesPromptWhat can the player say back?(untranslated)
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PEDDLER.Builder.ClearStockClear stock(untranslated)
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PEDDLER.Builder.ClearStockAcceptClear(untranslated)
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PEDDLER.Builder.ClearStockConfirmAre you sure you want to clear this shop's stock?(untranslated)
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PEDDLER.Builder.ClearStockCount{count} items(untranslated)
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PEDDLER.Builder.ClearStockCountOne1 item(untranslated)
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PEDDLER.Builder.ClearStockNothingThis shop has no stock to clear.(untranslated)
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PEDDLER.Builder.ClearStockTitleClear Stock?(untranslated)
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PEDDLER.Builder.ConditionBranchCondition {num}(untranslated)
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PEDDLER.Builder.ConditionHintConditions are checked top to bottom. The first match wins and Otherwise catches the rest. A condition left empty is dropped.(untranslated)
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PEDDLER.Builder.CreateCreate {name}(untranslated)
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PEDDLER.Builder.CustomizeFilterCustomize the filter(untranslated)
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PEDDLER.Builder.DraftResumedPicked up your saved shop draft.(untranslated)
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PEDDLER.Builder.DraftSavedShop draft saved. Open Create Peddler Shop on this actor to pick up where you left off.(untranslated)
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PEDDLER.Builder.EndLabelThe visit ends(untranslated)
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PEDDLER.Builder.FarewellChoiceWill do.(untranslated)
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PEDDLER.Builder.FarewellLabelFarewell(untranslated)
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PEDDLER.Builder.FarewellLineCome back when you need something.(untranslated)
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PEDDLER.Builder.FilterAnyItemAny item they carry(untranslated)
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PEDDLER.Builder.FilterHintEach row is one filter. Add rows or groups to tighten it, delete rows to loosen it. The small box beside a row's dropdown only searches the list of filters.(untranslated)
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PEDDLER.Builder.FilterPromptNarrow it further(untranslated)
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PEDDLER.Builder.ForkFreshStart fresh(untranslated)
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PEDDLER.Builder.ForkFreshSubKeep the archetype's mechanics and look, build every line and choice yourself.(untranslated)
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PEDDLER.Builder.ForkImportImport the tree(untranslated)
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PEDDLER.Builder.ForkImportGoModify {name}(untranslated)
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PEDDLER.Builder.ForkImportGoBlankModify the starter tree(untranslated)
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PEDDLER.Builder.ForkImportSubStep through {name}'s dialogue and choices, tweaking each branch as you go.(untranslated)
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PEDDLER.Builder.ForkImportSubBlankA minimal greet, browse, and leave tree, stepped through here.(untranslated)
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PEDDLER.Builder.ForkQuestionImport {name}'s dialogue tree, or start fresh?(untranslated)
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PEDDLER.Builder.ForkQuestionBlankUse the starter tree, or start fresh?(untranslated)
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PEDDLER.Builder.GotoExternalOr an external reference(untranslated)
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PEDDLER.Builder.GotoHintAn external reference is a journal page UUID, a dot, and a node id. It wins over the branch picked on the left.(untranslated)
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PEDDLER.Builder.GotoPromptJump to(untranslated)
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PEDDLER.Builder.GreetingGreeting(untranslated)
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