Peddler / Turkish
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Only keys belonging to Peddler are matched from an uploaded file - anything from other modules is ignored.
| Key | English | Translation | Status |
|---|---|---|---|
| Happy Hour Modifier | (untranslated) | Untranslated | |
| Happy Hour Ends | (untranslated) | Untranslated | |
| Hour of the day the discount ends, 0 to 23. May wrap past midnight. | (untranslated) | Untranslated | |
| Buy multiplier applied during happy hour. | (untranslated) | Untranslated | |
| Happy Hour Starts | (untranslated) | Untranslated | |
| Hour of the day the discount begins, 0 to 23. | (untranslated) | Untranslated | |
| A cheaper span of the evening. Uses the shop's own opening hours for everything else. | (untranslated) | Untranslated | |
| Tavern: Happy Hour | (untranslated) | Untranslated | |
| Allow Unlimited Play | (untranslated) | Untranslated | |
| Let a character play each tavern game as often as they like. Off means once per game per night. | (untranslated) | Untranslated | |
| Theft DC | (untranslated) | Untranslated | |
| The check a player must beat to steal an item. Leave blank to turn stealing off. | (untranslated) | Untranslated | |
| Off | (untranslated) | Untranslated | |
| Goodwill Lost When Caught | (untranslated) | Untranslated | |
| How much the buyer's goodwill with this shop drops when a theft attempt fails. | (untranslated) | Untranslated | |
| Allowed Skills | (untranslated) | Untranslated | |
| Theme | (untranslated) | Untranslated | |
| The shop's look and layout. | (untranslated) | Untranslated | |
| Default Look | (untranslated) | Untranslated | |
| Not a recognized time. Try 9:00 or 9am. | (untranslated) | Untranslated | |
| One or more Opens/Closes times weren't recognized. The previous value was kept. | (untranslated) | Untranslated | |
| 9:00 or 9am | (untranslated) | Untranslated | |
| Delete it | (untranslated) | Untranslated | |
| Hide it | (untranslated) | Untranslated | |
| Leave it | (untranslated) | Untranslated | |
| Token on Close | (untranslated) | Untranslated | |
| What happens to the shop's token when the last player leaves. | (untranslated) | Untranslated | |
| This shop has changes you have not saved. | (untranslated) | Untranslated | |
| Discard Unsaved Changes? | (untranslated) | Untranslated | |
| {when} from {open} to {close} | (untranslated) | Untranslated | |
| Tag | (untranslated) | Untranslated | |
| An optional name for this window that dialogue conditions can read. | (untranslated) | Untranslated | |
| Market day | (untranslated) | Untranslated | |
| Add Choice | (untranslated) | Untranslated | |
| Effect | (untranslated) | Untranslated | |
| Filter | (untranslated) | Untranslated | |
| Group | (untranslated) | Untranslated | |
| Add Node | (untranslated) | Untranslated | |
| All types | (untranslated) | Untranslated | |
| No {type} was found with that UUID. | (untranslated) | Untranslated | |
| Credited on the journal summary. | (untranslated) | Untranslated | |
| The node this choice leads to. | (untranslated) | Untranslated | |
| Choice Text | (untranslated) | Untranslated | |
| The button the player clicks. | (untranslated) | Untranslated | |
| Where this node leads next. On a Dialogue node each choice is a button the player sees. | (untranslated) | Untranslated | |
| Closed: Message | (untranslated) | Untranslated | |
| Leave blank to use the default closed notice. | (untranslated) | Untranslated | |
| Closed: Redirect To | (untranslated) | Untranslated | |
| Used only when the behavior is Redirect. | (untranslated) | Untranslated | |
| Closed: Behavior | (untranslated) | Untranslated |