Calendaria / Turkish
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Only keys belonging to Calendaria are matched from an uploaded file - anything from other modules is ignored.
| Key | English | Translation | Status |
|---|---|---|---|
| Below Tokens | (untranslated) | Untranslated | |
| Only show weather effects when scene darkness falls within a set range. | (untranslated) | Untranslated | |
| Activate by Darkness | (untranslated) | Untranslated | |
| Highest scene darkness at which weather effects appear. | (untranslated) | Untranslated | |
| Darkness Maximum | (untranslated) | Untranslated | |
| Lowest scene darkness at which weather effects appear. | (untranslated) | Untranslated | |
| Darkness Minimum | (untranslated) | Untranslated | |
| Enable FXMaster weather effects globally. | (untranslated) | Untranslated | |
| Enable Weather FX | (untranslated) | Untranslated | |
| Force weather particles to always fall from above. Wind direction influences the angle but particles never go fully sideways or upside down. Automatically enabled for side-view scenes. | (untranslated) | Untranslated | |
| Force Downward Weather | (untranslated) | Untranslated | |
| FXMaster module is not installed or active. | (untranslated) | Untranslated | |
| FXMaster Integration | (untranslated) | Untranslated | |
| Enable FXMaster sound effects. | (untranslated) | Untranslated | |
| FXMaster Sound Effects | (untranslated) | Untranslated | |
| Scale FXMaster particle speed for all Calendaria weather. 1 preserves preset speeds, 0 freezes particles, and 2 doubles the speed. | (untranslated) | Untranslated | |
| Weather Effect Speed | (untranslated) | Untranslated | |
| Show ground splash on rain and snow particles. | (untranslated) | Untranslated | |
| Particle Splash | (untranslated) | Untranslated | |
| Let tokens disturb weather particles as they move. | (untranslated) | Untranslated | |
| Token Trails | (untranslated) | Untranslated | |
| Use top-down particle view instead of side view. | (untranslated) | Untranslated | |
| Top-Down Mode | (untranslated) | Untranslated | |
| Auto-Reveal Current Day | (untranslated) | Untranslated | |
| Automatically reveal the current date when time advances to a new day. | (untranslated) | Untranslated | |
| Hide dates players have not experienced. Only revealed date ranges are visible to players. | (untranslated) | Untranslated | |
| Enable Fog of War | (untranslated) | Untranslated | |
| How players navigate through fogged months on the calendar. | (untranslated) | Untranslated | |
| Player Navigation | (untranslated) | Untranslated | |
| Free Navigation | (untranslated) | Untranslated | |
| Skip Fogged Months | (untranslated) | Untranslated | |
| Clear Revealed Ranges | (untranslated) | Untranslated | |
| Clear All Revealed Ranges | (untranslated) | Untranslated | |
| Clear all revealed date ranges for all calendars? Players will only see dates covered by the campaign start date. This cannot be undone. | (untranslated) | Untranslated | |
| All revealed ranges have been cleared. | (untranslated) | Untranslated | |
| Clear all manually and automatically revealed date ranges. The campaign start date range is re-created. | (untranslated) | Untranslated | |
| Reveal Intermediate Days | (untranslated) | Untranslated | |
| When time advances, reveal all days between the old and new date. Disable for narrative time skips where players did not experience those days. | (untranslated) | Untranslated | |
| Reveal Radius | (untranslated) | Untranslated | |
| Number of days around the current date to auto-reveal (0 = current day only). | (untranslated) | Untranslated | |
| Campaign Start Date | (untranslated) | Untranslated | |
| Dates before the start date are always fogged. Setting this creates an initial revealed range from the start date to the current date. Leave blank to disable. | (untranslated) | Untranslated | |
| Prevent players from closing the BigCal. | (untranslated) | Untranslated | |
| Prevent players from closing the Chronicle. | (untranslated) | Untranslated | |
| Prevent players from closing the Calendar HUD. | (untranslated) | Untranslated | |
| Prevent players from moving or unlocking the Calendar HUD. GM HUDs are unaffected. | (untranslated) | Untranslated | |
| Lock HUD Position for Players | (untranslated) | Untranslated | |
| Dock every player's Calendar HUD to a fixed screen zone. Your own HUD is unaffected. | (untranslated) | Untranslated | |
| Force HUD Dock for Players | (untranslated) | Untranslated | |
| Not Forced | (untranslated) | Untranslated |