Calendaria / German
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| Key | English | Translation | Status |
|---|---|---|---|
| Time of Day Hue Intensity | (untranslated) | Untranslated | |
| Enable the preset's background surface where the effect supports one. | (untranslated) | Untranslated | |
| Particle Background | (untranslated) | Untranslated | |
| Render weather effects below the foreground image. | (untranslated) | Untranslated | |
| Below Foreground | (untranslated) | Untranslated | |
| Render weather effects below the tile layer. | (untranslated) | Untranslated | |
| Below Tiles | (untranslated) | Untranslated | |
| Only show weather effects when scene darkness falls within a set range. | (untranslated) | Untranslated | |
| Activate by Darkness | (untranslated) | Untranslated | |
| Highest scene darkness at which weather effects appear. | (untranslated) | Untranslated | |
| Darkness Maximum | (untranslated) | Untranslated | |
| Lowest scene darkness at which weather effects appear. | (untranslated) | Untranslated | |
| Darkness Minimum | (untranslated) | Untranslated | |
| Scale FXMaster particle speed for all Calendaria weather. 1 preserves preset speeds, 0 freezes particles, and 2 doubles the speed. | (untranslated) | Untranslated | |
| Weather Effect Speed | (untranslated) | Untranslated | |
| Show ground splash on rain and snow particles. | (untranslated) | Untranslated | |
| Particle Splash | (untranslated) | Untranslated | |
| Let tokens disturb weather particles as they move. | (untranslated) | Untranslated | |
| Token Trails | (untranslated) | Untranslated | |
| Prevent players from moving or unlocking the Calendar HUD. GM HUDs are unaffected. | (untranslated) | Untranslated | |
| Lock HUD Position for Players | (untranslated) | Untranslated | |
| Dock every player's Calendar HUD to a fixed screen zone. Your own HUD is unaffected. | (untranslated) | Untranslated | |
| Force HUD Dock for Players | (untranslated) | Untranslated | |
| Not Forced | (untranslated) | Untranslated | |
| Hide moon phases from players on every calendar, the HUD, the Sun Dial, and the Chronicle. The GM still sees them. | (untranslated) | Untranslated | |
| Hide Moons from Players | (untranslated) | Untranslated | |
| in/h | (untranslated) | Untranslated | |
| mm/h | (untranslated) | Untranslated | |
| Automatic defers to the system. 8 AM fast-forwards to the next 8 AM. Sunrise fast-forwards to the next calculated sunrise. Custom uses the value below. | (untranslated) | Untranslated | |
| Long Rest Advance Mode | (untranslated) | Untranslated | |
| 8 AM | (untranslated) | Untranslated | |
| Sunrise | (untranslated) | Untranslated | |
| Hours to advance on a long rest. | (untranslated) | Untranslated | |
| Rest Hours | (untranslated) | Untranslated | |
| Automatic defers to the duration reported by the system. Custom uses the value below. | (untranslated) | Untranslated | |
| Short Rest Advance Mode | (untranslated) | Untranslated | |
| Minutes to advance on a short rest. | (untranslated) | Untranslated | |
| Short Rest Minutes | (untranslated) | Untranslated | |
| Volume kept for weather sounds inside no-weather regions. Set to 0 to silence those sounds. | (untranslated) | Untranslated | |
| Suppression Muffle | (untranslated) | Untranslated | |
| How strongly weather hue overrides time of day hue. 1 lets weather fully replace it, 0 keeps dawn and dusk visible. | (untranslated) | Untranslated | |
| Weather Hue Override | (untranslated) | Untranslated | |
| Publish an almanac page to a shared Journal Entry at the start of every week, covering the past week's weather, the coming forecast, moon phases, and scheduled notes. | (untranslated) | Untranslated | |
| Weekly Almanac | (untranslated) | Untranslated | |
| km/h | (untranslated) | Untranslated | |
| mph | (untranslated) | Untranslated | |
| Player Visibility | (untranslated) | Untranslated | |
| Pin Controls | (untranslated) | Untranslated | |
| Unpin Controls | (untranslated) | Untranslated | |
| Extreme | (untranslated) | Untranslated |