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Tenacity

Tenacity / German

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KeyEnglishTranslationStatus
TENACITY.Chat.BumpedLabel+{amt} (now {to})(untranslated)
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TENACITY.Chat.EarnedLabel+{n} earned(untranslated)
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TENACITY.Chat.GrantLabel+1 Tenacity(untranslated)
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TENACITY.Chat.GrantTooltipReward this actor with Tenacity.(untranslated)
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TENACITY.Chat.GrantedGranted {name} 1 Tenacity.(untranslated)
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TENACITY.Chat.PoolFull{name} is already at max Tenacity.(untranslated)
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TENACITY.Chat.RefundLabelRefund(untranslated)
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TENACITY.Chat.RefundTooltipRefund spent Tenacity at the percentage set in settings.(untranslated)
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TENACITY.Chat.RefundedLabel{n} refunded(untranslated)
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TENACITY.Chat.RerolledLabelrerolled ({from} → {to})(untranslated)
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TENACITY.Chat.RevealLabelReveal DC(untranslated)
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TENACITY.Chat.RevealLabelACReveal AC(untranslated)
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TENACITY.Chat.RevealTooltipReveal the DC or AC publicly.(untranslated)
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TENACITY.Chat.SpendButtonSpend ({n})(untranslated)
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TENACITY.Chat.SpendDisabledTooltipNo Tenacity available to spend on this roll.(untranslated)
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TENACITY.Chat.SpendLockedTooltipLocked because a newer roll has been made.(untranslated)
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TENACITY.Chat.SpendTooltipSpend Tenacity to raise this roll.(untranslated)
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TENACITY.Common.SaveKindsave(untranslated)
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TENACITY.EpicRolls.PairLostCannot find the underlying roll for this Epic Rolls card.(untranslated)
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TENACITY.Midi.AttackBlindHintMultiMulti-target attack with unknown AC. Spend blind.(untranslated)
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TENACITY.Midi.AttackBlindHintSingleAC hidden. Spend blind.(untranslated)
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TENACITY.Midi.AttackPromptTitleSpend Tenacity on Attack(untranslated)
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TENACITY.Midi.AttackTargetsLabelTargets(untranslated)
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TENACITY.Midi.Bumped{name} raised the {kind} by +{amt} ({from} → {to}).(untranslated)
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TENACITY.Midi.CappedCapped at {n} per roll.(untranslated)
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TENACITY.Midi.SaveBlindHintSave failed against DC {dc}. Spend Tenacity to flip it.(untranslated)
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TENACITY.Midi.SaveBumpPillSaves raised: +{n}(untranslated)
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TENACITY.Midi.SavePromptTitleSpend Tenacity on Save(untranslated)
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TENACITY.Midi.TimedOutTenacity spend timed out.(untranslated)
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TENACITY.Module.NameTenacity(untranslated)
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TENACITY.PostHoc.AttackFlipChat<strong>{name}</strong> spent {amt} Tenacity to flip the attack ({from} → {to}). New hits: {hits}.(untranslated)
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TENACITY.PostHoc.AttackPromptHintAttack already resolved. Spend Tenacity to retroactively raise it and trigger damage on newly-hit targets.(untranslated)
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TENACITY.PostHoc.AttackPromptTitlePost-Hoc Attack Raise(untranslated)
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TENACITY.PostHoc.AttackSpendButtonRaise Attack ({n})(untranslated)
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TENACITY.PostHoc.ButtonTooltipSpend Tenacity after the roll resolved.(untranslated)
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TENACITY.PostHoc.MissedTargetsLabelMissed Targets(untranslated)
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TENACITY.PostHoc.NoMissedTargetsNo missed targets remain to flip.(untranslated)
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TENACITY.PostHoc.SaveFlipChat<strong>{name}</strong> spent {amt} Tenacity to flip the save ({from} → {to}). Damage was adjusted.(untranslated)
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TENACITY.PostHoc.SavePromptHintDamage already applied. Spend Tenacity to retroactively raise the save and restore HP.(untranslated)
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TENACITY.PostHoc.SavePromptTitlePost-Hoc Save Raise(untranslated)
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TENACITY.PostHoc.SaveSpendButtonRaise Save ({n})(untranslated)
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TENACITY.PostHoc.UndoCancelKeep Damage(untranslated)
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TENACITY.PostHoc.UndoPromptRestore {hp} HP and {temp} temp HP to <strong>{name}</strong>?(untranslated)
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TENACITY.PostHoc.UndoTitleRestore HP(untranslated)
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TENACITY.PostHoc.WorkflowMissingPost-hoc damage was not applied to the newly hit targets.(untranslated)
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TENACITY.Refund.AlreadyRefundedThis roll has already been refunded.(untranslated)
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TENACITY.Refund.IssuedRefunded {n} Tenacity to {name}.(untranslated)
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TENACITY.Refund.NoSpendOnRecordNothing to refund on this roll.(untranslated)
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TENACITY.Refund.PctZeroRefunds are disabled or the percentage returns no Tenacity.(untranslated)
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TENACITY.Rest.ConvertedToInspiration<strong>{name}</strong> traded {n} Tenacity for <strong>1 Heroic Inspiration</strong>.(untranslated)
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