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← Glyph: Active Region Triggers

Glyph: Active Region Triggers / Russian

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Download blank Glyph: Active Region Triggers template

Only keys belonging to Glyph: Active Region Triggers are matched from an uploaded file - anything from other modules is ignored.

KeyEnglishTranslationStatus
GLYPH.ACTIONS.pauseGame.hintPause, unpause, or toggle the game for everyone.(untranslated)
Untranslated
GLYPH.ACTIONS.pauseGame.labelPause Game(untranslated)
Untranslated
GLYPH.ACTIONS.peddlerRestock.FIELDS.shop.labelShop(untranslated)
Untranslated
GLYPH.ACTIONS.peddlerRestock.hintForce a Peddler shop to restock now.(untranslated)
Untranslated
GLYPH.ACTIONS.peddlerRestock.labelRestock Shop (Peddler)(untranslated)
Untranslated
GLYPH.ACTIONS.peddlerSetPriceModifier.FIELDS.buy.hintLeave at 0 to keep the current multiplier.(untranslated)
Untranslated
GLYPH.ACTIONS.peddlerSetPriceModifier.FIELDS.buy.labelBuy Multiplier(untranslated)
Untranslated
GLYPH.ACTIONS.peddlerSetPriceModifier.FIELDS.buyer.labelBuyer(untranslated)
Untranslated
GLYPH.ACTIONS.peddlerSetPriceModifier.FIELDS.sell.hintLeave at 0 to keep the current multiplier.(untranslated)
Untranslated
GLYPH.ACTIONS.peddlerSetPriceModifier.FIELDS.sell.labelSell Multiplier(untranslated)
Untranslated
GLYPH.ACTIONS.peddlerSetPriceModifier.FIELDS.shop.labelShop(untranslated)
Untranslated
GLYPH.ACTIONS.peddlerSetPriceModifier.hintSet a buyer's per-shop buy/sell price multipliers.(untranslated)
Untranslated
GLYPH.ACTIONS.peddlerSetPriceModifier.labelSet Price Modifier (Peddler)(untranslated)
Untranslated
GLYPH.ACTIONS.peddlerSetTrust.FIELDS.shop.labelShop(untranslated)
Untranslated
GLYPH.ACTIONS.peddlerSetTrust.FIELDS.value.labelValue(untranslated)
Untranslated
GLYPH.ACTIONS.peddlerSetTrust.hintSet a shop's trust-ladder counter.(untranslated)
Untranslated
GLYPH.ACTIONS.peddlerSetTrust.labelSet Shop Trust (Peddler)(untranslated)
Untranslated
GLYPH.ACTIONS.pingLocation.FIELDS.location.labelLocation(untranslated)
Untranslated
GLYPH.ACTIONS.pingLocation.FIELDS.style.labelStyle(untranslated)
Untranslated
GLYPH.ACTIONS.pingLocation.hintPing a point on the current scene for every connected client.(untranslated)
Untranslated
GLYPH.ACTIONS.pingLocation.labelPing Location(untranslated)
Untranslated
GLYPH.ACTIONS.playPlaylist.FIELDS.loop.labelLoop(untranslated)
Untranslated
GLYPH.ACTIONS.playPlaylist.FIELDS.name.hintUsed when Target isn't set.(untranslated)
Untranslated
GLYPH.ACTIONS.playPlaylist.FIELDS.name.labelPlaylist Name(untranslated)
Untranslated
GLYPH.ACTIONS.playPlaylist.FIELDS.state.labelState(untranslated)
Untranslated
GLYPH.ACTIONS.playPlaylist.FIELDS.target.hintA specific Playlist or Playlist Sound. Overrides Playlist Name.(untranslated)
Untranslated
GLYPH.ACTIONS.playPlaylist.FIELDS.target.labelTarget(untranslated)
Untranslated
GLYPH.ACTIONS.playPlaylist.FIELDS.volume.labelVolume(untranslated)
Untranslated
GLYPH.ACTIONS.playPlaylist.hintPlay, stop, or skip a playlist.(untranslated)
Untranslated
GLYPH.ACTIONS.playPlaylist.labelPlay Playlist(untranslated)
Untranslated
GLYPH.ACTIONS.playSound.FIELDS.channel.labelChannel(untranslated)
Untranslated
GLYPH.ACTIONS.playSound.FIELDS.fadeIn.hintSeconds to fade the volume in from silent. Leave blank to play at full volume immediately.(untranslated)
Untranslated
GLYPH.ACTIONS.playSound.FIELDS.fadeIn.labelFade In(untranslated)
Untranslated
GLYPH.ACTIONS.playSound.FIELDS.key.hintOptional name so a later Stop Sound can target it. Defaults to "default" - reusing a key stops tracking the previous sound under that name.(untranslated)
Untranslated
GLYPH.ACTIONS.playSound.FIELDS.key.labelKey(untranslated)
Untranslated
GLYPH.ACTIONS.playSound.FIELDS.loop.labelLoop(untranslated)
Untranslated
GLYPH.ACTIONS.playSound.FIELDS.path.hintEnd the path with a * wildcard to play one random matching file each time. Prevent Overlap compares the exact file picked, not the pattern.(untranslated)
Untranslated
GLYPH.ACTIONS.playSound.FIELDS.path.labelAudio File(untranslated)
Untranslated
GLYPH.ACTIONS.playSound.FIELDS.preventOverlap.hintSkip playing if a client already has this same file playing.(untranslated)
Untranslated
GLYPH.ACTIONS.playSound.FIELDS.preventOverlap.labelPrevent Overlap(untranslated)
Untranslated
GLYPH.ACTIONS.playSound.FIELDS.restrictToScene.hintOnly play for clients currently viewing the scene this trigger fired on.(untranslated)
Untranslated
GLYPH.ACTIONS.playSound.FIELDS.restrictToScene.labelRestrict to Scene(untranslated)
Untranslated
GLYPH.ACTIONS.playSound.FIELDS.volume.labelVolume(untranslated)
Untranslated
GLYPH.ACTIONS.playSound.FIELDS.waitForCompletion.hintPause the rest of this program until the sound finishes playing. Ignored when Loop is on.(untranslated)
Untranslated
GLYPH.ACTIONS.playSound.FIELDS.waitForCompletion.labelWait for Completion(untranslated)
Untranslated
GLYPH.ACTIONS.playSound.hintPlay a sound effect.(untranslated)
Untranslated
GLYPH.ACTIONS.playSound.labelPlay Sound(untranslated)
Untranslated
GLYPH.ACTIONS.preloadScene.FIELDS.sceneUuid.labelScene(untranslated)
Untranslated
GLYPH.ACTIONS.preloadScene.hintPreload a scene's assets in the background.(untranslated)
Untranslated
GLYPH.ACTIONS.preloadScene.labelPreload Scene(untranslated)
Untranslated
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