← Glyph: Active Region Triggers
Glyph: Active Region Triggers / French
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Only keys belonging to Glyph: Active Region Triggers are matched from an uploaded file - anything from other modules is ignored.
| Key | English | Translation | Status |
|---|---|---|---|
| A JSON array of image paths, e.g. ["a.webp", "b.webp"]. Left empty, the tile's own configured list is used. | (untranslated) | Untranslated | |
| Image List | (untranslated) | Untranslated | |
| Optional. Also preloads this tile's current image. | (untranslated) | Untranslated | |
| Tile | (untranslated) | Untranslated | |
| Load images into the texture cache ahead of time on every player's screen, so a later tile image change doesn't flash while it loads. | (untranslated) | Untranslated | |
| Preload Tile Images | (untranslated) | Untranslated | |
| Token | (untranslated) | Untranslated | |
| Force a lighting recompute for a token. | (untranslated) | Untranslated | |
| Recalculate Token Light (Token Light Condition) | (untranslated) | Untranslated | |
| Re-run VGMusic's playlist selection now. | (untranslated) | Untranslated | |
| Refresh Music Sections (VGMusic) | (untranslated) | Untranslated | |
| Actor | (untranslated) | Untranslated | |
| Matched by exact name, case-sensitive. | (untranslated) | Untranslated | |
| Item Name | (untranslated) | Untranslated | |
| Remove an item from an actor by name. | (untranslated) | Untranslated | |
| Remove Item | (untranslated) | Untranslated | |
| Clear explored fog on the current scene. | (untranslated) | Untranslated | |
| Reset Fog of War | (untranslated) | Untranslated | |
| Defaults to this trigger. | (untranslated) | Untranslated | |
| Trigger | (untranslated) | Untranslated | |
| Clear a trigger's fire count and history. | (untranslated) | Untranslated | |
| Reset Trigger History | (untranslated) | Untranslated | |
| Post to Chat | (untranslated) | Untranslated | |
| Optional variable name; drawn results become readable in this run as {{variables.name.0.text}}, {{variables.name.0.documentUuid}}, etc. | (untranslated) | Untranslated | |
| Store Result As | (untranslated) | Untranslated | |
| Roll Table | (untranslated) | Untranslated | |
| Draw from a roll table. | (untranslated) | Untranslated | |
| Roll Table | (untranslated) | Untranslated | |
| How long the turn takes, in milliseconds. At 0 a token turns at Foundry's own speed and every other placeable snaps. | (untranslated) | Untranslated | |
| Duration | (untranslated) | Untranslated | |
| Force (unlocks rotation if locked, and leaves it unlocked) | (untranslated) | Untranslated | |
| Turn by the rotation instead of facing it. A negative value turns anticlockwise. | (untranslated) | Untranslated | |
| Relative | (untranslated) | Untranslated | |
| Rotation | (untranslated) | Untranslated | |
| Overrides Rotation: a dice formula, or a {{path}} into this run's data. Not normalized to 0-359. | (untranslated) | Untranslated | |
| Rotation Formula | (untranslated) | Untranslated | |
| Token | (untranslated) | Untranslated | |
| Set a token's facing. If the token has Lock Rotation enabled, the facing still changes but the art won't visibly turn unless Force is on. | (untranslated) | Untranslated | |
| Rotate Token | (untranslated) | Untranslated | |
| A JSON object merged into the code's scope. | (untranslated) | Untranslated | |
| Arguments | (untranslated) | Untranslated | |
| Don't wait for the code to finish before continuing this chain. | (untranslated) | Untranslated | |
| Run in Background | (untranslated) | Untranslated | |
| Runs as an async function body - use await freely. | (untranslated) | Untranslated | |
| Code | (untranslated) | Untranslated | |
| Execute JavaScript directly. Runs with full script access - the same trust level as a world script macro. | (untranslated) | Untranslated | |
| Run Code | (untranslated) | Untranslated | |
| A JSON object merged into the macro's scope. | (untranslated) | Untranslated | |
| Arguments | (untranslated) | Untranslated | |
| Which client runs the macro. A macro running on a player's client can only change documents that player owns. | (untranslated) | Untranslated |