3DS:ATLAS / German
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Only keys belonging to 3DS:ATLAS are matched from an uploaded file - anything from other modules is ignored.
| Key | English | Translation | Status |
|---|---|---|---|
| Plays in combat when nothing else claims it. | (untranslated) | Untranslated | |
| Plays while this scene is active and no combat is running. | (untranslated) | Untranslated | |
| Plays during combat on this scene. | (untranslated) | Untranslated | |
| Plays on this token's turn once combat starts, over the actor's own cue. | (untranslated) | Untranslated | |
| Overlap in milliseconds when crossfade is enabled on a playlist. | (untranslated) | Untranslated | |
| Crossfade Duration | (untranslated) | Untranslated | |
| How far music drops when a ducking pad fires (0 = silent, 1 = no change). | (untranslated) | Untranslated | |
| Ducking Amount | (untranslated) | Untranslated | |
| Ramp time in milliseconds for ducking down and back up. | (untranslated) | Untranslated | |
| Ducking Fade | (untranslated) | Untranslated | |
| Integrations | (untranslated) | Untranslated | |
| Interface | (untranslated) | Untranslated | |
| Playback | (untranslated) | Untranslated | |
| Show the now playing bar when you join the world. Turn this off to keep it hidden until you press the keybinding. | (untranslated) | Untranslated | |
| Open the now playing bar on load | (untranslated) | Untranslated | |
| Keep the now playing bar expanded instead of shrinking it after a few seconds idle. | (untranslated) | Untranslated | |
| Keep the now playing bar expanded | (untranslated) | Untranslated | |
| Bring the now playing bar back when a new track starts, if you closed it. | (untranslated) | Untranslated | |
| Reopen on a new track | (untranslated) | Untranslated | |
| Open the Minstrel audio console. | (untranslated) | Untranslated | |
| Open Console | (untranslated) | Untranslated | |
| Minstrel Console | (untranslated) | Untranslated | |
| Prefer the scene cue | (untranslated) | Untranslated | |
| Prefer the generic combat cue | (untranslated) | Untranslated | |
| Highest priority | (untranslated) | Untranslated | |
| How Minstrel picks between competing combat cues. | (untranslated) | Untranslated | |
| Last actor to act | (untranslated) | Untranslated | |
| Combat music resolution | (untranslated) | Untranslated | |
| Play Syrinscape Online moods and one-shots through Foundry itself. Everyone at the table hears them on the Ambient channel. | (untranslated) | Untranslated | |
| Enable Syrinscape | (untranslated) | Untranslated | |
| Your token from syrinscape.com/account/auth-token. Minstrel uses it to browse your library and to host the session your players join. | (untranslated) | Untranslated | |
| Syrinscape Auth Token | (untranslated) | Untranslated | |
| Minstrel Settings | (untranslated) | Untranslated | |
| Optional. A YouTube Data API v3 key from the Google Cloud console, needed only to search from inside Foundry. Pasting a link works without one. | (untranslated) | Untranslated | |
| YouTube API Key | (untranslated) | Untranslated | |
| Artist | (untranslated) | Untranslated | |
| Cover art | (untranslated) | Untranslated | |
| Cover color | (untranslated) | Untranslated | |
| Shown only when the album has no cover art. | (untranslated) | Untranslated | |
| Minstrel | (untranslated) | Untranslated | |
| Source | (untranslated) | Untranslated | |
| Add pad | (untranslated) | Untranslated | |
| Add variant | (untranslated) | Untranslated | |
| Category | (untranslated) | Untranslated | |
| Folder name | (untranslated) | Untranslated | |
| Category name | (untranslated) | Untranslated | |
| Channel | (untranslated) | Untranslated | |
| Auto | (untranslated) | Untranslated | |
| Leave empty to use the category colour. | (untranslated) | Untranslated | |
| Delete category | (untranslated) | Untranslated |