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← 3DS:ATLAS

3DS:ATLAS / German

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Only keys belonging to 3DS:ATLAS are matched from an uploaded file - anything from other modules is ignored.

KeyEnglishTranslationStatus
MINSTREL.Moods.EntriesEntries(untranslated)
Untranslated
MINSTREL.Moods.EveryEvery {min}-{max}s(untranslated)
Untranslated
MINSTREL.Moods.ExclusiveExclusive(untranslated)
Untranslated
MINSTREL.Moods.ExclusiveHintStarting an exclusive mood stops every other mood and every loose track.(untranslated)
Untranslated
MINSTREL.Moods.FadeTransition fade (ms)(untranslated)
Untranslated
MINSTREL.Moods.FirstPlaysFirst plays after (s)(untranslated)
Untranslated
MINSTREL.Moods.FromPicksNew mood(untranslated)
Untranslated
MINSTREL.Moods.IntervalInterval (s)(untranslated)
Untranslated
MINSTREL.Moods.KindAlbumAlbum(untranslated)
Untranslated
MINSTREL.Moods.KindSyrinscapeSyrinscape(untranslated)
Untranslated
MINSTREL.Moods.KindVideoVideo(untranslated)
Untranslated
MINSTREL.Moods.LevelsSavedSaved levels to {name}(untranslated)
Untranslated
MINSTREL.Moods.LoopLoop(untranslated)
Untranslated
MINSTREL.Moods.LoopGapWait between loops (s)(untranslated)
Untranslated
MINSTREL.Moods.LoopLockedSyrinscape sounds always loop.(untranslated)
Untranslated
MINSTREL.Moods.Manuallymanually(untranslated)
Untranslated
MINSTREL.Moods.MaxSecMax (s)(untranslated)
Untranslated
MINSTREL.Moods.MinSecMin (s)(untranslated)
Untranslated
MINSTREL.Moods.NameName(untranslated)
Untranslated
MINSTREL.Moods.NextLoopInNext loop in(untranslated)
Untranslated
MINSTREL.Moods.NoEntriesNo entries yet.(untranslated)
Untranslated
MINSTREL.Moods.NoPadsNo pads yet.(untranslated)
Untranslated
MINSTREL.Moods.NoTargetsNo targets(untranslated)
Untranslated
MINSTREL.Moods.NoneNo moods yet.(untranslated)
Untranslated
MINSTREL.Moods.OnceAtAt {sec}s(untranslated)
Untranslated
MINSTREL.Moods.OpenBoardOpen board(untranslated)
Untranslated
MINSTREL.Moods.PadsSoundboard pads(untranslated)
Untranslated
MINSTREL.Moods.PickSelect for mood(untranslated)
Untranslated
MINSTREL.Moods.PickAlbumSelect album(untranslated)
Untranslated
MINSTREL.Moods.PlayingPlaying(untranslated)
Untranslated
MINSTREL.Moods.RepeatsEveryRepeats every(untranslated)
Untranslated
MINSTREL.Moods.SaveLevelsSave levels(untranslated)
Untranslated
MINSTREL.Moods.SkipSkip(untranslated)
Untranslated
MINSTREL.Moods.StartsStarts(untranslated)
Untranslated
MINSTREL.Moods.StartsAfterDelayafter a delay(untranslated)
Untranslated
MINSTREL.Moods.StartsInStarts in(untranslated)
Untranslated
MINSTREL.Moods.StartsWhenEndswhen another entry ends(untranslated)
Untranslated
MINSTREL.Moods.StartsWithMoodwith the mood(untranslated)
Untranslated
MINSTREL.Moods.StopStop mood(untranslated)
Untranslated
MINSTREL.Moods.StopEntryStop entry(untranslated)
Untranslated
MINSTREL.Moods.StoppedStopped(untranslated)
Untranslated
MINSTREL.Moods.UnpickDeselect(untranslated)
Untranslated
MINSTREL.Moods.WaitsForWaits for {name}(untranslated)
Untranslated
MINSTREL.NowPlaying.DismissHide(untranslated)
Untranslated
MINSTREL.NowPlaying.MoreMoods{count} more active moods(untranslated)
Untranslated
MINSTREL.NowPlaying.TimeChange readout(untranslated)
Untranslated
MINSTREL.NowPlaying.VolumeMusic volume(untranslated)
Untranslated
MINSTREL.Section.AreaScene(untranslated)
Untranslated
MINSTREL.Section.CombatCombat(untranslated)
Untranslated
MINSTREL.Section.Hint.ActorCombatPlays on this actor's turn once combat starts. A token cue for the same combatant takes precedence.(untranslated)
Untranslated
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