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Tenacity

Tenacity / French

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KeyEnglishTranslationStatus
TENACITY.Rest.PoolCleared<strong>{name}</strong>'s Tenacity reset on rest ({n} lost).(untranslated)
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TENACITY.Rest.PoolClearedTimed<strong>{name}</strong>'s Tenacity reset at {when} ({n} lost).(untranslated)
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TENACITY.Rest.SessionResetTenacity was reset for {n} actors.(untranslated)
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TENACITY.Reveal.PromptBodySet the DC. Players will see it.(untranslated)
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TENACITY.Reveal.PromptTitleReveal DC(untranslated)
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TENACITY.Settings.AllowConcentrationBump.HintEarn and spend Tenacity on concentration saves.(untranslated)
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TENACITY.Settings.AllowConcentrationBump.NameAllow Concentration Save Raises(untranslated)
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TENACITY.Settings.AllowDeathSaveBump.HintEarn and spend Tenacity on death saves.(untranslated)
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TENACITY.Settings.AllowDeathSaveBump.NameAllow Death Save Raises(untranslated)
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TENACITY.Settings.AutoPromptD20Test.HintOpen the Spend dialog automatically after every d20 test.(untranslated)
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TENACITY.Settings.AutoPromptD20Test.NameAutomatically Prompt on D20 Test(untranslated)
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TENACITY.Settings.BlindRollBehavior.ExemptExempt(untranslated)
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TENACITY.Settings.BlindRollBehavior.GrantNoPromptGrant, No Prompt(untranslated)
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TENACITY.Settings.BlindRollBehavior.HintHow Tenacity treats blind and GM-only rolls. Exempt: no Tenacity earned, no prompt. Grant, No Prompt: Tenacity earned, no prompt. Normal: like a public roll.(untranslated)
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TENACITY.Settings.BlindRollBehavior.NameBlind Roll Behavior(untranslated)
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TENACITY.Settings.DcDisclosure.HintWhen the spend dialog shows the DC or AC to a player. None: never shown. Manual: only after the GM reveals it. Automatic: follows the system Challenge Visibility setting. Always: shown whenever the value is known.(untranslated)
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TENACITY.Settings.DcDisclosure.NameDC Disclosure(untranslated)
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TENACITY.Settings.FailedTenacityRefundPct.HintPercentage of spent Tenacity refunded when a raise fails. 100 means a full refund.(untranslated)
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TENACITY.Settings.FailedTenacityRefundPct.NameFailed Tenacity Refund %(untranslated)
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TENACITY.Settings.FailureDetection.CriticalFailureCritical Failure(untranslated)
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TENACITY.Settings.FailureDetection.HintWhat counts as a failed roll for earning Tenacity. Critical Failure: only natural 1s. Automatic: any roll the system can verify as a miss. Manual: GM grants Tenacity.(untranslated)
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TENACITY.Settings.FailureDetection.NameFailure Detection(untranslated)
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TENACITY.Settings.GrantButton.HintAdd a GM-only button to roll cards for granting Tenacity.(untranslated)
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TENACITY.Settings.GrantButton.NameGrant Button(untranslated)
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TENACITY.Settings.InspirationConversionThreshold.HintPool size at which the conversion triggers. The whole pool is spent.(untranslated)
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TENACITY.Settings.InspirationConversionThreshold.NameTenacity Required for Conversion(untranslated)
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TENACITY.Settings.LockOnNewRoll.HintOnce an actor rolls again, their prior unraised rolls can no longer be raised.(untranslated)
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TENACITY.Settings.LockOnNewRoll.NameLock on New Roll(untranslated)
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TENACITY.Settings.MaxPerRoll.HintMost Tenacity that can go into a single raise. 0 means no limit.(untranslated)
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TENACITY.Settings.MaxPerRoll.NameMaximum Tenacity per Roll(untranslated)
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TENACITY.Settings.MaxTenacity.HintMost Tenacity a character can hold at any time.(untranslated)
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TENACITY.Settings.MaxTenacity.NameMaximum Tenacity(untranslated)
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TENACITY.Settings.MidiSpendTimeout.HintSeconds to wait for the spend dialog when midi-qol pauses for an attack or save. 0 means wait forever.(untranslated)
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TENACITY.Settings.MidiSpendTimeout.NameMidi Spend Timeout(untranslated)
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TENACITY.Settings.NpcSupport.HintWhich NPCs participate. Linked Only restricts to actors with linked tokens.(untranslated)
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TENACITY.Settings.NpcSupport.LinkedLinked Only(untranslated)
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TENACITY.Settings.NpcSupport.NameNPC Support(untranslated)
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TENACITY.Settings.PostHocDamageUndo.ConfirmConfirm(untranslated)
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TENACITY.Settings.PostHocDamageUndo.HintWhat happens after a post-hoc save flip. Auto: silently restore HP. Confirm: ask before restoring HP. Off: leave damage as-is.(untranslated)
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TENACITY.Settings.PostHocDamageUndo.NamePost-Hoc Damage Undo(untranslated)
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TENACITY.Settings.PostHocSpend.HintAllow spending Tenacity after a midi-qol workflow resolves to flip a miss into a hit or a failed save into a save.(untranslated)
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TENACITY.Settings.PostHocSpend.NamePost-Hoc Spend(untranslated)
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TENACITY.Settings.PostHocWindow.HintSeconds after a workflow resolves during which post-hoc spend is allowed. 0 means no limit.(untranslated)
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TENACITY.Settings.PostHocWindow.NamePost-Hoc Window(untranslated)
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TENACITY.Settings.RefundOnTenacityFailure.HintGive back spent Tenacity when a raise still does not flip the outcome.(untranslated)
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TENACITY.Settings.RefundOnTenacityFailure.NameRefund on Tenacity Failure(untranslated)
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TENACITY.Settings.RerollCost.HintTenacity cost to reroll a failed roll.(untranslated)
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TENACITY.Settings.RerollCost.NameReroll Cost(untranslated)
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TENACITY.Settings.RerollEnabled.HintAllow players to spend Tenacity to reroll a failed roll instead of raising it.(untranslated)
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TENACITY.Settings.RerollEnabled.NameAllow Reroll(untranslated)
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