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← Peddler

Peddler / Italian

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Download blank Peddler template

Only keys belonging to Peddler are matched from an uploaded file - anything from other modules is ignored.

KeyEnglishTranslationStatus
PEDDLER.GM.ShopSettingsPeddler Shop Settings(untranslated)
Untranslated
PEDDLER.GM.ShopSetup{name} is now a Peddler shop.(untranslated)
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PEDDLER.GMObserver.Choice{user} at {shop}: "{choice}"(untranslated)
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PEDDLER.GMObserver.SessionEnd{user} left {shop}.(untranslated)
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PEDDLER.GMObserver.SessionStart{user} entered {shop}.(untranslated)
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PEDDLER.GMObserver.Trade{buyer} completed a trade at {shop}.(untranslated)
Untranslated
PEDDLER.GMObserver.TradeSummary{buyer} at {shop}:(untranslated)
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PEDDLER.GroundStash.ContentsContents ({count})(untranslated)
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PEDDLER.GroundStash.DropConfirmDrop(untranslated)
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PEDDLER.GroundStash.DropQtyLabelHow many {item} to drop?(untranslated)
Untranslated
PEDDLER.GroundStash.DropTitleDrop How Many?(untranslated)
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PEDDLER.GroundStash.EmptyNothing left here.(untranslated)
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PEDDLER.GroundStash.GaveGave {item} to {actor}.(untranslated)
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PEDDLER.GroundStash.GiveGive(untranslated)
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PEDDLER.GroundStash.GiveConfirmGive(untranslated)
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PEDDLER.GroundStash.GiveLabelWho receives {item}?(untranslated)
Untranslated
PEDDLER.GroundStash.GiveNoTargetsNo one on this scene can receive that.(untranslated)
Untranslated
PEDDLER.GroundStash.GivePartyParty(untranslated)
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PEDDLER.GroundStash.GiveQtyLabelHow many(untranslated)
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PEDDLER.GroundStash.GiveSceneOn this scene(untranslated)
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PEDDLER.GroundStash.GiveTitleGive to Whom?(untranslated)
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PEDDLER.GroundStash.NameDropped Goods(untranslated)
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PEDDLER.GroundStash.NoTakerYou have no character to take that with.(untranslated)
Untranslated
PEDDLER.GroundStash.SplitSplit(untranslated)
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PEDDLER.GroundStash.SplitConfirmSplit(untranslated)
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PEDDLER.GroundStash.SplitDoneSplit {item} between {count} recipients.(untranslated)
Untranslated
PEDDLER.GroundStash.SplitHintChoose up to {max}. The stack divides as evenly as it can.(untranslated)
Untranslated
PEDDLER.GroundStash.SplitLabelWho shares {item}?(untranslated)
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PEDDLER.GroundStash.SplitTitleSplit Between Whom?(untranslated)
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PEDDLER.GroundStash.TakeTake(untranslated)
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PEDDLER.GroundStash.TakeAllTake All(untranslated)
Untranslated
PEDDLER.GroundStash.TakeQtyLabelHow many {item} to take?(untranslated)
Untranslated
PEDDLER.GroundStash.TakeTitleTake How Many?(untranslated)
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PEDDLER.Identity.Apothecary.AmbientIdleMind the fumes.(untranslated)
Untranslated
PEDDLER.Identity.Apothecary.ConfirmTitleThe dose(untranslated)
Untranslated
PEDDLER.Identity.Apothecary.CtaCommitTake it, and rest(untranslated)
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PEDDLER.Identity.Apothecary.HaggleLostThat won't stretch to a tonic. Not today.(untranslated)
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PEDDLER.Identity.Apothecary.HaggleWonFine. Take it, and rest easy.(untranslated)
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PEDDLER.Identity.Apothecary.HeadBuyWhat's on the shelf(untranslated)
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PEDDLER.Identity.Apothecary.RefuseThat won't stretch to a tonic.(untranslated)
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PEDDLER.Identity.Apothecary.RevisitSomething else troubling you?(untranslated)
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PEDDLER.Identity.Apothecary.Stage1Symptoms(untranslated)
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PEDDLER.Identity.Apothecary.Stage2Remedy(untranslated)
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PEDDLER.Identity.Apothecary.Stage3Dosed(untranslated)
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PEDDLER.Identity.Blacksmith.BenchEmptyNothing in the fire yet.(untranslated)
Untranslated
PEDDLER.Identity.Blacksmith.CartTitleOn the anvil(untranslated)
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PEDDLER.Identity.Blacksmith.ConfirmTitleThe iron oath(untranslated)
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PEDDLER.Identity.Blacksmith.ConfirmVerbSeal it(untranslated)
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PEDDLER.Identity.Blacksmith.CtaCommitStrike the bargain(untranslated)
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PEDDLER.Identity.Blacksmith.EmptyShelfThe rack's empty. Come back when the fire's up.(untranslated)
Untranslated
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