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Mindful Encounters

Mindful Encounters / Italian

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KeyEnglishTranslationStatus
MINDFULENCOUNTERS.Chat.Advanced<b>Turn {turn}</b>: {minutes} minutes pass.(untranslated)
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MINDFULENCOUNTERS.Controls.PanelMindful Encounters(untranslated)
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MINDFULENCOUNTERS.Doom.CheckFlavorWandering check: {threshold} or lower draws.(untranslated)
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MINDFULENCOUNTERS.Doom.CheckPromptRoll {formula} against {table}? A result of {threshold} or lower draws from it.(untranslated)
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MINDFULENCOUNTERS.Doom.CheckTitleWandering Check(untranslated)
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MINDFULENCOUNTERS.Doom.DousePut this light out.(untranslated)
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MINDFULENCOUNTERS.Doom.DousedThe light carried by {names} burns out.(untranslated)
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MINDFULENCOUNTERS.Doom.Light.brightBright Light(untranslated)
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MINDFULENCOUNTERS.Doom.Light.darkDarkness(untranslated)
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MINDFULENCOUNTERS.Doom.Light.dimDim Light(untranslated)
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MINDFULENCOUNTERS.Doom.NoTorchesNo tracked tokens to carry a light.(untranslated)
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MINDFULENCOUNTERS.Doom.OutOut(untranslated)
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MINDFULENCOUNTERS.Doom.RelightLight a fresh torch.(untranslated)
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MINDFULENCOUNTERS.Doom.Remaining{minutes}m left(untranslated)
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MINDFULENCOUNTERS.Doom.SectionDoom(untranslated)
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MINDFULENCOUNTERS.Doom.SectionHintPlays while the scene's threat level is above zero.(untranslated)
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MINDFULENCOUNTERS.Doom.TableNoneNo Wandering Table(untranslated)
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MINDFULENCOUNTERS.Doom.TableTipTable drawn when a wandering check triggers. Leave unset to skip the check.(untranslated)
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MINDFULENCOUNTERS.Doom.ThreatLabelThreat(untranslated)
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MINDFULENCOUNTERS.Doom.ThreatShortThreat {threat}(untranslated)
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MINDFULENCOUNTERS.Doom.ThreatTipRaises the wandering-check threshold by one per point.(untranslated)
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MINDFULENCOUNTERS.Doom.TitleDoom(untranslated)
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MINDFULENCOUNTERS.Hud.DoneDone with this turn(untranslated)
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MINDFULENCOUNTERS.Hud.UndoneUndo Done(untranslated)
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MINDFULENCOUNTERS.Keybindings.UndoMove.HintUndo the last move leg and refund its budget.(untranslated)
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MINDFULENCOUNTERS.Keybindings.UndoMove.NameUndo Move(untranslated)
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MINDFULENCOUNTERS.Notify.NoGM{title}: no active GM to record the turn.(untranslated)
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MINDFULENCOUNTERS.Notify.NotActiveBudgeted movement is disabled for this scene. Enable budgeted movement to advance the turn.(untranslated)
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MINDFULENCOUNTERS.Notify.OverBudget{name} is over budget: {moved}{units} of {cap}{units}.(untranslated)
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MINDFULENCOUNTERS.Notify.TooFar{name} cannot move {move}{units}. Remaining movement this turn: {remaining}{units}.(untranslated)
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MINDFULENCOUNTERS.Panel.ActionTipLog an action for this turn. At the cap, a GM click clears the count.(untranslated)
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MINDFULENCOUNTERS.Panel.CapSpeedMultiplierSpeed ×{multiplier}(untranslated)
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MINDFULENCOUNTERS.Panel.CapTipLimit movement per turn for this token.(untranslated)
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MINDFULENCOUNTERS.Panel.ClampClamp(untranslated)
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MINDFULENCOUNTERS.Panel.CombatPausedPaused for Combat(untranslated)
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MINDFULENCOUNTERS.Panel.CombatPausedTipBudgeting is suspended while a combat runs.(untranslated)
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MINDFULENCOUNTERS.Panel.DoneTipMark this token done for this turn.(untranslated)
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MINDFULENCOUNTERS.Panel.EmptyNo participating tokens on this scene.(untranslated)
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MINDFULENCOUNTERS.Panel.ForceAdvance(untranslated)
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MINDFULENCOUNTERS.Panel.ForceTipAdvance the turn without waiting for everyone.(untranslated)
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MINDFULENCOUNTERS.Panel.Groups.hiddenHidden(untranslated)
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MINDFULENCOUNTERS.Panel.Groups.playersPlayers(untranslated)
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MINDFULENCOUNTERS.Panel.Groups.unownedUnowned(untranslated)
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MINDFULENCOUNTERS.Panel.IncludeInclude this token in the turn.(untranslated)
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MINDFULENCOUNTERS.Panel.PartyBudgetTipLimit movement per turn for the whole party.(untranslated)
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MINDFULENCOUNTERS.Panel.ProfileNoneNo Profile(untranslated)
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MINDFULENCOUNTERS.Panel.ProfileTipPacing profile for this scene. Switching resets the current turn.(untranslated)
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MINDFULENCOUNTERS.Panel.ResetTipReset the turn counter and every token's progress.(untranslated)
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MINDFULENCOUNTERS.Panel.ScopePerTokenPer-Token(untranslated)
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MINDFULENCOUNTERS.Panel.ScopeSharedShared Party(untranslated)
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