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← Peddler

Peddler / French

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Download blank Peddler template

Only keys belonging to Peddler are matched from an uploaded file - anything from other modules is ignored.

KeyEnglishTranslationStatus
PEDDLER.Builder.GreetingPromptWhat does {name} say when a player walks up?(untranslated)
Untranslated
PEDDLER.Builder.GroupBranchesBranches(untranslated)
Untranslated
PEDDLER.Builder.GroupFinishFinish(untranslated)
Untranslated
PEDDLER.Builder.HideFilterHide the filter(untranslated)
Untranslated
PEDDLER.Builder.InventoryPromptWhich of the player's items count?(untranslated)
Untranslated
PEDDLER.Builder.KeeperNameShopkeeper name(untranslated)
Untranslated
PEDDLER.Builder.LeaveLabelLeave(untranslated)
Untranslated
PEDDLER.Builder.LibraryLibrary(untranslated)
Untranslated
PEDDLER.Builder.LibraryAllSlotsAny situation(untranslated)
Untranslated
PEDDLER.Builder.LibraryEmptyNothing matches.(untranslated)
Untranslated
PEDDLER.Builder.LibraryMore{count} more. Narrow the search to see them.(untranslated)
Untranslated
PEDDLER.Builder.LibrarySearchSearch lines(untranslated)
Untranslated
PEDDLER.Builder.LibraryShuffleShuffle(untranslated)
Untranslated
PEDDLER.Builder.LinePlaceholderWhat the shopkeeper says(untranslated)
Untranslated
PEDDLER.Builder.LinePromptWhat does {name} say here?(untranslated)
Untranslated
PEDDLER.Builder.LinePromptHintAdd more than one line and the shop varies them each visit.(untranslated)
Untranslated
PEDDLER.Builder.NeedChoiceGive the player at least one thing to say.(untranslated)
Untranslated
PEDDLER.Builder.NeedGotoPick a branch to jump to.(untranslated)
Untranslated
PEDDLER.Builder.NeedTablePick a roll table first.(untranslated)
Untranslated
PEDDLER.Builder.NextGreetingNext: the greeting(untranslated)
Untranslated
PEDDLER.Builder.OpenEditorOpen in editor(untranslated)
Untranslated
PEDDLER.Builder.OtherwiseLabelOtherwise(untranslated)
Untranslated
PEDDLER.Builder.PickTypeWhat happens on this branch?(untranslated)
Untranslated
PEDDLER.Builder.PoorChoiceFair enough.(untranslated)
Untranslated
PEDDLER.Builder.PoorLabelCan't afford(untranslated)
Untranslated
PEDDLER.Builder.PoorLineYou haven't the coin for that.(untranslated)
Untranslated
PEDDLER.Builder.PrewiredNoteAlready wired to sensible defaults. Change a row here, or keep going: every branch still comes up in the queue.(untranslated)
Untranslated
PEDDLER.Builder.ReviewTitleReady to Open(untranslated)
Untranslated
PEDDLER.Builder.RollOutcomesPromptWhere does each result lead?(untranslated)
Untranslated
PEDDLER.Builder.RollTableHintDrop a roll table here or paste its UUID.(untranslated)
Untranslated
PEDDLER.Builder.RollTablePromptWhich table?(untranslated)
Untranslated
PEDDLER.Builder.ShopNameShop name(untranslated)
Untranslated
PEDDLER.Builder.SidebarBasicsBasics(untranslated)
Untranslated
PEDDLER.Builder.SlotCancelledCancelled(untranslated)
Untranslated
PEDDLER.Builder.SlotCheckoutCheckout(untranslated)
Untranslated
PEDDLER.Builder.SlotInsufficientCan't afford(untranslated)
Untranslated
PEDDLER.Builder.SlotLeaveLeave(untranslated)
Untranslated
PEDDLER.Builder.SlotPickedItem picked(untranslated)
Untranslated
PEDDLER.Builder.SlotSuccessPaid(untranslated)
Untranslated
PEDDLER.Builder.StartOverStart over(untranslated)
Untranslated
PEDDLER.Builder.StartOverConfirmAre you sure you want to start over?(untranslated)
Untranslated
PEDDLER.Builder.StartOverNothingThis draft is already empty.(untranslated)
Untranslated
PEDDLER.Builder.StartOverTitleStart Over?(untranslated)
Untranslated
PEDDLER.Builder.StepReviewReview(untranslated)
Untranslated
PEDDLER.Builder.StockAddedAdded {count} items to {name}.(untranslated)
Untranslated
PEDDLER.Builder.StockClearedCleared {name}'s stock.(untranslated)
Untranslated
PEDDLER.Builder.StockCount.one{count} item in stock(untranslated)
Untranslated
PEDDLER.Builder.StockCount.other{count} items in stock(untranslated)
Untranslated
PEDDLER.Builder.StockDropDrop Items or an Item folder here to stock the shop(untranslated)
Untranslated
PEDDLER.Builder.StockNoteThe shelves show whatever {name} carries. Dropping onto {name}'s sheet works too. The Stock tab in Shop Settings sets how often each item comes back.(untranslated)
Untranslated
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