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Peddler

Peddler / French

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KeyEnglishTranslationStatus
PEDDLER.Editor.CostAmountAmount(untranslated)
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PEDDLER.Editor.DeleteConfirmDelete {count} nodes and their choices? Choices that point at them will stop working.(untranslated)
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PEDDLER.Editor.EditEdit Dialogue Tree(untranslated)
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PEDDLER.Editor.FilterFilter Items(untranslated)
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PEDDLER.Editor.GoesToGoes To(untranslated)
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PEDDLER.Editor.GoesToPlaceholdernode-id or Page UUID(untranslated)
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PEDDLER.Editor.GrantDropInvalidThat is not an Active Effect.(untranslated)
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PEDDLER.Editor.GrantUuidInvalidNo Active Effect was found with that UUID.(untranslated)
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PEDDLER.Editor.GraphTitleDialogue Tree Graph(untranslated)
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PEDDLER.Editor.HelpBody<h3>Dialogue trees</h3><p>A tree is a set of <strong>nodes</strong> joined by <strong>choices</strong>. A visit starts at the entry node and follows choices until it reaches an End node.</p><ul><li><strong>Dialogue</strong>: the shopkeeper speaks lines, and each choice is a button.</li><li><strong>Browse</strong>: a filtered item grid and the cart.</li><li><strong>Inventory</strong>: the player picks one of their own items into a named variable.</li><li><strong>Transaction</strong>: commits the cart, then branches by outcome.</li><li><strong>Roll Table</strong> and <strong>Auto</strong>: branch without asking. One choice must carry no condition, as the fallback.</li><li><strong>Goto</strong>: jumps to another node, or to another tree.</li><li><strong>End</strong>: closes the visit.</li></ul><p>A choice shows only while its <strong>Show When</strong> conditions hold, charges whatever sits in <strong>Cost</strong>, and runs its <strong>When Chosen</strong> effects once taken.</p>(untranslated)
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PEDDLER.Editor.MenuCopyCopy(untranslated)
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PEDDLER.Editor.MenuCopySubtreeCopy Sub-Tree(untranslated)
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PEDDLER.Editor.MenuPastePaste(untranslated)
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PEDDLER.Editor.NewNew Dialogue Tree(untranslated)
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PEDDLER.Editor.OnCloseOn Close(untranslated)
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PEDDLER.Editor.OpenGraphGraph(untranslated)
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PEDDLER.Editor.ResetViewReset View(untranslated)
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PEDDLER.Editor.RowMenuNode Actions(untranslated)
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PEDDLER.Editor.SavedDialogue tree saved.(untranslated)
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PEDDLER.Editor.ShowWhenShow When(untranslated)
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PEDDLER.Editor.TabNodesNodes(untranslated)
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PEDDLER.Editor.TitleDialogue Tree Editor(untranslated)
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PEDDLER.Editor.WhenChosenWhen Chosen(untranslated)
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PEDDLER.Errors.ClosedShop{shop} is closed.(untranslated)
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PEDDLER.Errors.InsufficientFundsYour purse won't stretch that far.(untranslated)
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PEDDLER.Errors.NoBuyerNobody's here to shop.(untranslated)
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PEDDLER.Errors.NoGMThere's nobody minding the till right now.(untranslated)
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PEDDLER.Errors.NoShopThere's no shop at that door.(untranslated)
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PEDDLER.Errors.NoTreeThe door won't open.(untranslated)
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PEDDLER.Errors.NoTreeGMThis shop has no dialogue tree linked.(untranslated)
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PEDDLER.Fares.Choice{label} · {time}(untranslated)
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PEDDLER.Fares.DestinationDestination(untranslated)
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PEDDLER.Fares.DestinationAddAdd Destination(untranslated)
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PEDDLER.Fares.DestinationAddTitleAdd Destination(untranslated)
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PEDDLER.Fares.DestinationEditEdit destination(untranslated)
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PEDDLER.Fares.DestinationEditTitleEdit Destination(untranslated)
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PEDDLER.Fares.DestinationHintThe place this fare buys passage to, named as the buyer sees it.(untranslated)
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PEDDLER.Fares.DestinationRemoveRemove destination(untranslated)
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PEDDLER.Fares.DestinationSaveSave Destination(untranslated)
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PEDDLER.Fares.DistanceDistance(untranslated)
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PEDDLER.Fares.DistanceHintHow far the trip runs, in the units Travel Pace is set to.(untranslated)
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PEDDLER.Fares.FareFare(untranslated)
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PEDDLER.Fares.FareHintThe amount charged, either once or per unit of distance depending on the fare type.(untranslated)
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PEDDLER.Fares.Mode.distancePer Distance(untranslated)
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PEDDLER.Fares.Mode.flatFlat(untranslated)
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PEDDLER.Fares.ModeLabelFare Type(untranslated)
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PEDDLER.Fares.ModeLabelHintA flat fare is charged once. A per-distance fare multiplies by how far the trip runs.(untranslated)
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PEDDLER.Fares.Pace.fastFast(untranslated)
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PEDDLER.Fares.Pace.normalNormal(untranslated)
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PEDDLER.Fares.Pace.slowSlow(untranslated)
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