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Peddler / Spanish

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Only keys belonging to Peddler are matched from an uploaded file - anything from other modules is ignored.

KeyEnglishTranslationStatus
PEDDLER.Editor.ClosedTypeHintWhat a player gets when the shop is closed.(untranslated)
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PEDDLER.Editor.CopiedCopied {count} nodes.(untranslated)
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PEDDLER.Editor.CostAmountAmount(untranslated)
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PEDDLER.Editor.CostAmountHintLeave it at 0 for a free choice.(untranslated)
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PEDDLER.Editor.CostHintThe currency taken when the player picks this choice.(untranslated)
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PEDDLER.Editor.DeleteConfirmAre you sure you want to delete these nodes?(untranslated)
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PEDDLER.Editor.DeleteConfirmOneAre you sure you want to delete this node?(untranslated)
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PEDDLER.Editor.DeleteCount{count} nodes(untranslated)
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PEDDLER.Editor.DeleteTitleDelete Nodes?(untranslated)
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PEDDLER.Editor.DeleteTitleOneDelete Node?(untranslated)
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PEDDLER.Editor.EditEdit Dialogue Tree(untranslated)
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PEDDLER.Editor.EntryNodeHintThe node a visit starts at.(untranslated)
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PEDDLER.Editor.FilterFilter Items(untranslated)
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PEDDLER.Editor.FolderPeddler Dialogs(untranslated)
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PEDDLER.Editor.GoesToGoes To(untranslated)
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PEDDLER.Editor.GoesToPlaceholdernode-id or Page UUID(untranslated)
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PEDDLER.Editor.GotoTargetHintThe node this jumps to, or the page UUID of another tree.(untranslated)
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PEDDLER.Editor.GrantDropInvalidThat is not an Active Effect.(untranslated)
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PEDDLER.Editor.GrantUuidInvalidNo Active Effect was found with that UUID.(untranslated)
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PEDDLER.Editor.GraphEmptyThis tree has no nodes yet.(untranslated)
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PEDDLER.Editor.GraphTitleDialogue Tree Graph(untranslated)
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PEDDLER.Editor.HelpBody<h3>How a tree runs</h3><p>A visit starts at the entry node and follows choices until it reaches an End node.</p><p>Set the entry node on the Overview tab. The footer says whether the tree is valid; click an issue to jump to the node that caused it.</p><h3>Node types</h3><ul><li><strong>Dialogue</strong>: the shopkeeper speaks lines, and each choice is a button.</li><li><strong>Browse</strong>: a filtered item grid and the cart.</li><li><strong>Inventory</strong>: the player picks one of their own items into a named variable.</li><li><strong>Transaction</strong>: commits the cart, then branches by outcome.</li><li><strong>Roll Table</strong> and <strong>Auto</strong>: branch without asking. One choice must carry no condition, as the fallback.</li><li><strong>Goto</strong>: jumps to another node, or to another tree.</li><li><strong>End</strong>: closes the visit.</li></ul><h3>Choices</h3><p>A choice shows only while its <strong>Show When</strong> conditions hold, charges whatever sits in <strong>Cost</strong>, and runs its <strong>When Chosen</strong> effects once taken.</p><p>Free-Text Input lets the player type instead of clicking. Keywords route what they typed to another choice, and the fallback catches anything unmatched.</p><h3>Working the node list</h3><ul><li>Click a row to expand it. Shift-click selects rows without expanding them.</li><li>Right-click a row, or use its menu button, to copy, copy the subtree, duplicate, paste or delete.</li><li>Drag the grip on a line or a choice to reorder it.</li><li>Drop an item, roll table or macro onto a UUID field to fill it in.</li></ul><h3>The graph</h3><p>Open Graph draws the whole tree. Click a node to jump to it in the editor. Drag a node to move it, and the layout is saved with the tree. Dashed edges are Goto jumps, and red marks something the validator flagged.</p>(untranslated)
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PEDDLER.Editor.MenuCopyCopy(untranslated)
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PEDDLER.Editor.MenuCopySubtreeCopy Sub-Tree(untranslated)
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PEDDLER.Editor.MenuPastePaste(untranslated)
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PEDDLER.Editor.MoveDownMove Down(untranslated)
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PEDDLER.Editor.MoveUpMove Up(untranslated)
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PEDDLER.Editor.NewTreeJumpNew tree-jump...(untranslated)
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PEDDLER.Editor.OnCloseOn Close(untranslated)
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PEDDLER.Editor.OpenGraphOpen Graph(untranslated)
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PEDDLER.Editor.PreviewUnset(not set)(untranslated)
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PEDDLER.Editor.ResetViewReset View(untranslated)
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PEDDLER.Editor.RowMenuNode Actions(untranslated)
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PEDDLER.Editor.SaveTreeSave Tree(untranslated)
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PEDDLER.Editor.SavedDialogue tree saved.(untranslated)
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PEDDLER.Editor.SectionFlowFlow(untranslated)
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PEDDLER.Editor.SectionMetadataMetadata(untranslated)
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PEDDLER.Editor.ShowWhenShow When(untranslated)
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PEDDLER.Editor.SpeakerActorMissingNo actor was found to edit.(untranslated)
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PEDDLER.Editor.Summary.AuthorAuthor: {name}(untranslated)
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PEDDLER.Editor.Summary.ChoicesOut{count} out(untranslated)
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PEDDLER.Editor.Summary.EditHintEdit with the Peddler dialogue-tree editor.(untranslated)
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PEDDLER.Editor.Summary.EntryNodeEntry node:(untranslated)
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PEDDLER.Editor.Summary.EntryTagentry(untranslated)
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PEDDLER.Editor.Summary.NoNodesNo nodes yet.(untranslated)
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PEDDLER.Editor.Summary.NodeCount{count} nodes - {choices} choices(untranslated)
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PEDDLER.Editor.Summary.TagsTags: {tags}(untranslated)
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PEDDLER.Editor.Summary.TargetSystemsTarget systems: {systems}(untranslated)
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PEDDLER.Editor.Summary.ValidValid(untranslated)
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PEDDLER.Editor.SystemsHintGame systems this tree was written for. Comma separated.(untranslated)
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