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← Peddler

Peddler / Spanish

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Download blank Peddler template

Only keys belonging to Peddler are matched from an uploaded file - anything from other modules is ignored.

KeyEnglishTranslationStatus
PEDDLER.Config.Tavern.HappyHourHappy Hour Modifier(untranslated)
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PEDDLER.Config.Tavern.HappyHourEndHappy Hour Ends(untranslated)
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PEDDLER.Config.Tavern.HappyHourEndHintHour of the day the discount ends, 0 to 23. May wrap past midnight.(untranslated)
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PEDDLER.Config.Tavern.HappyHourHintBuy multiplier applied during happy hour.(untranslated)
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PEDDLER.Config.Tavern.HappyHourStartHappy Hour Starts(untranslated)
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PEDDLER.Config.Tavern.HappyHourStartHintHour of the day the discount begins, 0 to 23.(untranslated)
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PEDDLER.Config.Tavern.HoursHintA cheaper span of the evening. Uses the shop's own opening hours for everything else.(untranslated)
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PEDDLER.Config.Tavern.SectionHoursTavern: Happy Hour(untranslated)
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PEDDLER.Config.Tavern.UnlimitedGamesAllow Unlimited Play(untranslated)
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PEDDLER.Config.Tavern.UnlimitedGamesHintLet a character play each tavern game as often as they like. Off means once per game per night.(untranslated)
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PEDDLER.Config.TheftDCTheft DC(untranslated)
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PEDDLER.Config.TheftDCHintThe check a player must beat to steal an item. Leave blank to turn stealing off.(untranslated)
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PEDDLER.Config.TheftDCPlaceholderOff(untranslated)
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PEDDLER.Config.TheftGoodwillPenaltyGoodwill Lost When Caught(untranslated)
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PEDDLER.Config.TheftGoodwillPenaltyHintHow much the buyer's goodwill with this shop drops when a theft attempt fails.(untranslated)
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PEDDLER.Config.TheftSkillsAllowed Skills(untranslated)
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PEDDLER.Config.ThemeTheme(untranslated)
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PEDDLER.Config.ThemeHintThe shop's look and layout.(untranslated)
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PEDDLER.Config.ThemeNoneDefault Look(untranslated)
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PEDDLER.Config.TimeInvalidHintNot a recognized time. Try 9:00 or 9am.(untranslated)
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PEDDLER.Config.TimeInvalidSubmitWarnOne or more Opens/Closes times weren't recognized. The previous value was kept.(untranslated)
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PEDDLER.Config.TimePlaceholder9:00 or 9am(untranslated)
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PEDDLER.Config.TokenClose.deleteDelete it(untranslated)
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PEDDLER.Config.TokenClose.hideHide it(untranslated)
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PEDDLER.Config.TokenClose.noneLeave it(untranslated)
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PEDDLER.Config.TokenCloseBehaviorToken on Close(untranslated)
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PEDDLER.Config.TokenCloseBehaviorHintWhat happens to the shop's token when the last player leaves.(untranslated)
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PEDDLER.Config.UnsavedConfirmThis shop has changes you have not saved.(untranslated)
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PEDDLER.Config.UnsavedTitleDiscard Unsaved Changes?(untranslated)
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PEDDLER.Config.WindowSummary{when} from {open} to {close}(untranslated)
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PEDDLER.Config.WindowTagTag(untranslated)
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PEDDLER.Config.WindowTagHintAn optional name for this window that dialogue conditions can read.(untranslated)
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PEDDLER.Config.WindowTagPlaceholderMarket day(untranslated)
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PEDDLER.Editor.AddChoiceAdd Choice(untranslated)
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PEDDLER.Editor.AddEffectEffect(untranslated)
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PEDDLER.Editor.AddFilterFilter(untranslated)
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PEDDLER.Editor.AddGroupGroup(untranslated)
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PEDDLER.Editor.AddNodeAdd Node(untranslated)
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PEDDLER.Editor.AllTypesAll types(untranslated)
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PEDDLER.Editor.ArgUuidInvalidNo {type} was found with that UUID.(untranslated)
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PEDDLER.Editor.AuthorHintCredited on the journal summary.(untranslated)
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PEDDLER.Editor.ChoiceTargetHintThe node this choice leads to.(untranslated)
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PEDDLER.Editor.ChoiceTextChoice Text(untranslated)
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PEDDLER.Editor.ChoiceTextHintThe button the player clicks.(untranslated)
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PEDDLER.Editor.ChoicesHintWhere this node leads next. On a Dialogue node each choice is a button the player sees.(untranslated)
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PEDDLER.Editor.ClosedMessageClosed: Message(untranslated)
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PEDDLER.Editor.ClosedMessageHintLeave blank to use the default closed notice.(untranslated)
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PEDDLER.Editor.ClosedNodeClosed: Redirect To(untranslated)
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PEDDLER.Editor.ClosedNodeHintUsed only when the behavior is Redirect.(untranslated)
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PEDDLER.Editor.ClosedTypeClosed: Behavior(untranslated)
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