Peddler / German
Sign in with GitHub to submit translations.
| Key | English | Translation | Status |
|---|---|---|---|
| Amount | (untranslated) | Untranslated | |
| Delete {count} nodes and their choices? Choices that point at them will stop working. | (untranslated) | Untranslated | |
| Edit Dialogue Tree | (untranslated) | Untranslated | |
| Filter Items | (untranslated) | Untranslated | |
| Goes To | (untranslated) | Untranslated | |
| node-id or Page UUID | (untranslated) | Untranslated | |
| That is not an Active Effect. | (untranslated) | Untranslated | |
| No Active Effect was found with that UUID. | (untranslated) | Untranslated | |
| Dialogue Tree Graph | (untranslated) | Untranslated | |
| <h3>Dialogue trees</h3><p>A tree is a set of <strong>nodes</strong> joined by <strong>choices</strong>. A visit starts at the entry node and follows choices until it reaches an End node.</p><ul><li><strong>Dialogue</strong>: the shopkeeper speaks lines, and each choice is a button.</li><li><strong>Browse</strong>: a filtered item grid and the cart.</li><li><strong>Inventory</strong>: the player picks one of their own items into a named variable.</li><li><strong>Transaction</strong>: commits the cart, then branches by outcome.</li><li><strong>Roll Table</strong> and <strong>Auto</strong>: branch without asking. One choice must carry no condition, as the fallback.</li><li><strong>Goto</strong>: jumps to another node, or to another tree.</li><li><strong>End</strong>: closes the visit.</li></ul><p>A choice shows only while its <strong>Show When</strong> conditions hold, charges whatever sits in <strong>Cost</strong>, and runs its <strong>When Chosen</strong> effects once taken.</p> | (untranslated) | Untranslated | |
| Copy | (untranslated) | Untranslated | |
| Copy Sub-Tree | (untranslated) | Untranslated | |
| Paste | (untranslated) | Untranslated | |
| New Dialogue Tree | (untranslated) | Untranslated | |
| On Close | (untranslated) | Untranslated | |
| Graph | (untranslated) | Untranslated | |
| Reset View | (untranslated) | Untranslated | |
| Node Actions | (untranslated) | Untranslated | |
| Dialogue tree saved. | (untranslated) | Untranslated | |
| Show When | (untranslated) | Untranslated | |
| Nodes | (untranslated) | Untranslated | |
| Dialogue Tree Editor | (untranslated) | Untranslated | |
| When Chosen | (untranslated) | Untranslated | |
| {shop} is closed. | (untranslated) | Untranslated | |
| Your purse won't stretch that far. | (untranslated) | Untranslated | |
| Nobody's here to shop. | (untranslated) | Untranslated | |
| There's nobody minding the till right now. | (untranslated) | Untranslated | |
| There's no shop at that door. | (untranslated) | Untranslated | |
| The door won't open. | (untranslated) | Untranslated | |
| This shop has no dialogue tree linked. | (untranslated) | Untranslated | |
| {label} · {time} | (untranslated) | Untranslated | |
| Destination | (untranslated) | Untranslated | |
| Add Destination | (untranslated) | Untranslated | |
| Add Destination | (untranslated) | Untranslated | |
| Edit destination | (untranslated) | Untranslated | |
| Edit Destination | (untranslated) | Untranslated | |
| The place this fare buys passage to, named as the buyer sees it. | (untranslated) | Untranslated | |
| Remove destination | (untranslated) | Untranslated | |
| Save Destination | (untranslated) | Untranslated | |
| Distance | (untranslated) | Untranslated | |
| How far the trip runs, in the units Travel Pace is set to. | (untranslated) | Untranslated | |
| Fare | (untranslated) | Untranslated | |
| The amount charged, either once or per unit of distance depending on the fare type. | (untranslated) | Untranslated | |
| Per Distance | (untranslated) | Untranslated | |
| Flat | (untranslated) | Untranslated | |
| Fare Type | (untranslated) | Untranslated | |
| A flat fare is charged once. A per-distance fare multiplies by how far the trip runs. | (untranslated) | Untranslated | |
| Fast | (untranslated) | Untranslated | |
| Normal | (untranslated) | Untranslated | |
| Slow | (untranslated) | Untranslated |