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Hero Mancer

Hero Mancer / German

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KeyEnglishTranslationStatus
HEROMANCER.App.Equipment.Shop.SortBucketGroup by Type(untranslated)
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HEROMANCER.App.Equipment.Shop.SortCostAscCost: Low to High(untranslated)
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HEROMANCER.App.Equipment.Shop.SortCostDescCost: High to Low(untranslated)
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HEROMANCER.App.Equipment.Shop.SortLabelSort(untranslated)
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HEROMANCER.App.Equipment.Shop.SortNameAscName A-Z(untranslated)
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HEROMANCER.App.Equipment.Shop.SortNameDescName Z-A(untranslated)
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HEROMANCER.App.Equipment.SubtabChoicesGranted Equipment(untranslated)
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HEROMANCER.App.Equipment.SubtabShopPurchase Equipment(untranslated)
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HEROMANCER.App.Equipment.WealthActiveNoteEquipment is skipped. The remaining gold will be added to the sheet.(untranslated)
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HEROMANCER.App.Equipment.WealthRollButtonRoll Wealth(untranslated)
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HEROMANCER.App.Equipment.WealthRollFlavor{source} starting wealth(untranslated)
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HEROMANCER.App.Equipment.WealthRolledSummaryRolled {formula} = {value}(untranslated)
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HEROMANCER.App.Equipment.WealthSummaryFlat{average} gp(untranslated)
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HEROMANCER.App.Equipment.WealthSummaryRollRoll {formula} (avg {average} gp)(untranslated)
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HEROMANCER.App.Equipment.WealthToggleLabelTake Starting Wealth Instead(untranslated)
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HEROMANCER.App.Equipment.granted-backgroundGranted by Background(untranslated)
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HEROMANCER.App.Equipment.granted-classGranted by Class(untranslated)
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HEROMANCER.App.Equipment.section-backgroundBackground(untranslated)
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HEROMANCER.App.Equipment.section-classClass(untranslated)
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HEROMANCER.App.Equipment.section-named{name} Equipment(untranslated)
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HEROMANCER.App.Finalize.AbilityBaseBase {base} + ASI(untranslated)
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HEROMANCER.App.Finalize.BasicInfoBasics(untranslated)
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HEROMANCER.App.Finalize.ClassesLabelClasses (total level {total})(untranslated)
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HEROMANCER.App.Finalize.NoProficienciesPick a species, class, and background to populate proficiencies.(untranslated)
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HEROMANCER.App.Finalize.ProficienciesProficiencies(untranslated)
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HEROMANCER.App.Finalize.Review.GoldGold: {amount}(untranslated)
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HEROMANCER.App.Finalize.Review.NoEquipmentNo equipment chosen.(untranslated)
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HEROMANCER.App.Finalize.Review.Qtyx{qty}(untranslated)
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HEROMANCER.App.Finalize.Review.SectionShopShop Purchases(untranslated)
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HEROMANCER.App.Finalize.SpellHandoff.LegendSpell Book Handoff(untranslated)
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HEROMANCER.App.Finalize.SpellHandoff.SkipHintSkip the automatic spell-setup flow. Spell Book can still be opened from the character sheet.(untranslated)
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HEROMANCER.App.Finalize.SpellHandoff.SkipLabelDo not open Spell Book after character creation(untranslated)
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HEROMANCER.App.HP.RollFlavor{class} level {level} hit points(untranslated)
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HEROMANCER.App.HP.appliedApplied(untranslated)
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HEROMANCER.App.HP.applied-tooltipHit points for this level were already applied.(untranslated)
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HEROMANCER.App.HP.attempts-left{n} left(untranslated)
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HEROMANCER.App.HP.averageAverage(untranslated)
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HEROMANCER.App.HP.block-totalTotal {total}(untranslated)
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HEROMANCER.App.HP.con-modCON Modifier(untranslated)
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HEROMANCER.App.HP.con-shortCON(untranslated)
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HEROMANCER.App.HP.emptyPick a class on the Identity tab to set up hit points.(untranslated)
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HEROMANCER.App.HP.levelLevel(untranslated)
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HEROMANCER.App.HP.maxMax(untranslated)
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HEROMANCER.App.HP.methodMethod(untranslated)
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HEROMANCER.App.HP.per-class-chip{count} x {die}(untranslated)
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HEROMANCER.App.HP.rerollReroll(untranslated)
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HEROMANCER.App.HP.reroll-btnReroll Hit Die(untranslated)
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HEROMANCER.App.HP.reroll-promptThe hit die for level {level} already rolled <strong>{value}</strong>. Reroll?(untranslated)
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HEROMANCER.App.HP.reroll-titleReroll Hit Die?(untranslated)
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HEROMANCER.App.HP.roll-btnRoll Hit Die(untranslated)
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