← Glyph: Active Region Triggers
Glyph: Active Region Triggers / Italian
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Only keys belonging to Glyph: Active Region Triggers are matched from an uploaded file - anything from other modules is ignored.
| Key | English | Translation | Status |
|---|---|---|---|
| Hidden Passage | (untranslated) | Untranslated | |
| Recipes | (untranslated) | Untranslated | |
| Reveals a tile and plays a sound while a token is inside, hides it again on exit. | (untranslated) | Untranslated | |
| Timed Light Switch | (untranslated) | Untranslated | |
| Tags an entering token and announces it in chat. | (untranslated) | Untranslated | |
| Marked Target (Tagger) | (untranslated) | Untranslated | |
| Offers an entering token the choice to browse a merchant's wares. | (untranslated) | Untranslated | |
| Merchant Stall | (untranslated) | Untranslated | |
| Brightens the Region when a token enters and plays a click. | (untranslated) | Untranslated | |
| Motion-Activated Light | (untranslated) | Untranslated | |
| Asks an entering token to pick a path, then runs a different program per choice - an elevator or boss-phase selector. | (untranslated) | Untranslated | |
| Multi-Choice Portal | (untranslated) | Untranslated | |
| Poisons an entering token, announces it in chat, and plays a sound. | (untranslated) | Untranslated | |
| Poison Gas Trap | (untranslated) | Untranslated | |
| Knocks every token currently in the Region prone at once. | (untranslated) | Untranslated | |
| Pressure Plate | (untranslated) | Untranslated | |
| Announces a token settling in to rest and advances game time by 8 hours. | (untranslated) | Untranslated | |
| Rest Area | (untranslated) | Untranslated | |
| Suppresses weather in the Region and clears any active weather effects on entry. | (untranslated) | Untranslated | |
| Shelter From the Storm (FXMaster) | (untranslated) | Untranslated | |
| Prompts an entering token to move between this scene's levels, with a footstep sound. | (untranslated) | Untranslated | |
| Stairway / Change Level | (untranslated) | Untranslated | |
| Moves an entering token to a destination Region, anywhere on this scene or another, with a ping and a sound. | (untranslated) | Untranslated | |
| Teleporter | (untranslated) | Untranslated | |
| A persistent on/off lever - each entry flips a stored state and a tile's visibility to match, regardless of how the token left last time. | (untranslated) | Untranslated | |
| Toggle Switch | (untranslated) | Untranslated | |
| Knocks an entering token prone, announces it in chat, and plays a sound. | (untranslated) | Untranslated | |
| Trap | (untranslated) | Untranslated | |
| Warns a token at the start of its combat turn while it's inside this Region. | (untranslated) | Untranslated | |
| Turn Warning | (untranslated) | Untranslated | |
| Run Data Path | (untranslated) | Untranslated | |
| Document | (untranslated) | Untranslated | |
| Add | (untranslated) | Untranslated | |
| Remove | (untranslated) | Untranslated | |
| Toggle | (untranslated) | Untranslated | |
| General | (untranslated) | Untranslated | |
| History | (untranslated) | Untranslated | |
| Program | (untranslated) | Untranslated | |
| Variables | (untranslated) | Untranslated | |
| Example: Audio | (untranslated) | Untranslated | |
| Example: FXMaster | (untranslated) | Untranslated | |
| Example: Logic | (untranslated) | Untranslated | |
| Example: Messaging | (untranslated) | Untranslated | |
| Example: Scene | (untranslated) | Untranslated | |
| Example: Tagger | (untranslated) | Untranslated | |
| Example: Tile | (untranslated) | Untranslated | |
| Example: Token | (untranslated) | Untranslated | |
| Example: Variables | (untranslated) | Untranslated | |
| Your Templates | (untranslated) | Untranslated | |
| Apply | (untranslated) | Untranslated |