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← Glyph: Active Region Triggers

Glyph: Active Region Triggers / Spanish

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Only keys belonging to Glyph: Active Region Triggers are matched from an uploaded file - anything from other modules is ignored.

KeyEnglishTranslationStatus
GLYPH.ACTIONS.preloadTileImages.FIELDS.images.hintA JSON array of image paths, e.g. ["a.webp", "b.webp"]. Left empty, the tile's own configured list is used.(untranslated)
Untranslated
GLYPH.ACTIONS.preloadTileImages.FIELDS.images.labelImage List(untranslated)
Untranslated
GLYPH.ACTIONS.preloadTileImages.FIELDS.tile.hintOptional. Also preloads this tile's current image.(untranslated)
Untranslated
GLYPH.ACTIONS.preloadTileImages.FIELDS.tile.labelTile(untranslated)
Untranslated
GLYPH.ACTIONS.preloadTileImages.hintLoad images into the texture cache ahead of time on every player's screen, so a later tile image change doesn't flash while it loads.(untranslated)
Untranslated
GLYPH.ACTIONS.preloadTileImages.labelPreload Tile Images(untranslated)
Untranslated
GLYPH.ACTIONS.recalculateTokenLight.FIELDS.token.labelToken(untranslated)
Untranslated
GLYPH.ACTIONS.recalculateTokenLight.hintForce a lighting recompute for a token.(untranslated)
Untranslated
GLYPH.ACTIONS.recalculateTokenLight.labelRecalculate Token Light (Token Light Condition)(untranslated)
Untranslated
GLYPH.ACTIONS.refreshMusicSections.hintRe-run VGMusic's playlist selection now.(untranslated)
Untranslated
GLYPH.ACTIONS.refreshMusicSections.labelRefresh Music Sections (VGMusic)(untranslated)
Untranslated
GLYPH.ACTIONS.removeItem.FIELDS.actor.labelActor(untranslated)
Untranslated
GLYPH.ACTIONS.removeItem.FIELDS.itemName.hintMatched by exact name, case-sensitive.(untranslated)
Untranslated
GLYPH.ACTIONS.removeItem.FIELDS.itemName.labelItem Name(untranslated)
Untranslated
GLYPH.ACTIONS.removeItem.hintRemove an item from an actor by name.(untranslated)
Untranslated
GLYPH.ACTIONS.removeItem.labelRemove Item(untranslated)
Untranslated
GLYPH.ACTIONS.resetFog.hintClear explored fog on the current scene.(untranslated)
Untranslated
GLYPH.ACTIONS.resetFog.labelReset Fog of War(untranslated)
Untranslated
GLYPH.ACTIONS.resetTriggerHistory.FIELDS.behavior.hintDefaults to this trigger.(untranslated)
Untranslated
GLYPH.ACTIONS.resetTriggerHistory.FIELDS.behavior.labelTrigger(untranslated)
Untranslated
GLYPH.ACTIONS.resetTriggerHistory.hintClear a trigger's fire count and history.(untranslated)
Untranslated
GLYPH.ACTIONS.resetTriggerHistory.labelReset Trigger History(untranslated)
Untranslated
GLYPH.ACTIONS.rollTable.FIELDS.displayChat.labelPost to Chat(untranslated)
Untranslated
GLYPH.ACTIONS.rollTable.FIELDS.resultVariable.hintOptional variable name; drawn results become readable in this run as {{variables.name.0.text}}, {{variables.name.0.documentUuid}}, etc.(untranslated)
Untranslated
GLYPH.ACTIONS.rollTable.FIELDS.resultVariable.labelStore Result As(untranslated)
Untranslated
GLYPH.ACTIONS.rollTable.FIELDS.tableUuid.labelRoll Table(untranslated)
Untranslated
GLYPH.ACTIONS.rollTable.hintDraw from a roll table.(untranslated)
Untranslated
GLYPH.ACTIONS.rollTable.labelRoll Table(untranslated)
Untranslated
GLYPH.ACTIONS.rotateToken.FIELDS.duration.hintHow long the turn takes, in milliseconds. At 0 a token turns at Foundry's own speed and every other placeable snaps.(untranslated)
Untranslated
GLYPH.ACTIONS.rotateToken.FIELDS.duration.labelDuration(untranslated)
Untranslated
GLYPH.ACTIONS.rotateToken.FIELDS.force.labelForce (unlocks rotation if locked, and leaves it unlocked)(untranslated)
Untranslated
GLYPH.ACTIONS.rotateToken.FIELDS.relative.hintTurn by the rotation instead of facing it. A negative value turns anticlockwise.(untranslated)
Untranslated
GLYPH.ACTIONS.rotateToken.FIELDS.relative.labelRelative(untranslated)
Untranslated
GLYPH.ACTIONS.rotateToken.FIELDS.rotation.labelRotation(untranslated)
Untranslated
GLYPH.ACTIONS.rotateToken.FIELDS.rotationFormula.hintOverrides Rotation: a dice formula, or a {{path}} into this run's data. Not normalized to 0-359.(untranslated)
Untranslated
GLYPH.ACTIONS.rotateToken.FIELDS.rotationFormula.labelRotation Formula(untranslated)
Untranslated
GLYPH.ACTIONS.rotateToken.FIELDS.token.labelToken(untranslated)
Untranslated
GLYPH.ACTIONS.rotateToken.hintSet a token's facing. If the token has Lock Rotation enabled, the facing still changes but the art won't visibly turn unless Force is on.(untranslated)
Untranslated
GLYPH.ACTIONS.rotateToken.labelRotate Token(untranslated)
Untranslated
GLYPH.ACTIONS.runCode.FIELDS.args.hintA JSON object merged into the code's scope.(untranslated)
Untranslated
GLYPH.ACTIONS.runCode.FIELDS.args.labelArguments(untranslated)
Untranslated
GLYPH.ACTIONS.runCode.FIELDS.background.hintDon't wait for the code to finish before continuing this chain.(untranslated)
Untranslated
GLYPH.ACTIONS.runCode.FIELDS.background.labelRun in Background(untranslated)
Untranslated
GLYPH.ACTIONS.runCode.FIELDS.code.hintRuns as an async function body - use await freely.(untranslated)
Untranslated
GLYPH.ACTIONS.runCode.FIELDS.code.labelCode(untranslated)
Untranslated
GLYPH.ACTIONS.runCode.hintExecute JavaScript directly. Runs with full script access - the same trust level as a world script macro.(untranslated)
Untranslated
GLYPH.ACTIONS.runCode.labelRun Code(untranslated)
Untranslated
GLYPH.ACTIONS.runMacro.FIELDS.args.hintA JSON object merged into the macro's scope.(untranslated)
Untranslated
GLYPH.ACTIONS.runMacro.FIELDS.args.labelArguments(untranslated)
Untranslated
GLYPH.ACTIONS.runMacro.FIELDS.audience.hintWhich client runs the macro. A macro running on a player's client can only change documents that player owns.(untranslated)
Untranslated
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