Tenacity / Polish
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| Key | English | Translation | Status |
|---|---|---|---|
| <strong>{name}</strong>'s Tenacity reset on rest ({n} lost). | (untranslated) | Untranslated | |
| <strong>{name}</strong>'s Tenacity reset at {when} ({n} lost). | (untranslated) | Untranslated | |
| Tenacity was reset for {n} actors. | (untranslated) | Untranslated | |
| Set the DC. Players will see it. | (untranslated) | Untranslated | |
| Reveal DC | (untranslated) | Untranslated | |
| Earn and spend Tenacity on concentration saves. | (untranslated) | Untranslated | |
| Allow Concentration Save Raises | (untranslated) | Untranslated | |
| Earn and spend Tenacity on death saves. | (untranslated) | Untranslated | |
| Allow Death Save Raises | (untranslated) | Untranslated | |
| Open the Spend dialog automatically after every d20 test. | (untranslated) | Untranslated | |
| Automatically Prompt on D20 Test | (untranslated) | Untranslated | |
| Exempt | (untranslated) | Untranslated | |
| Grant, No Prompt | (untranslated) | Untranslated | |
| How Tenacity treats blind and GM-only rolls. Exempt: no Tenacity earned, no prompt. Grant, No Prompt: Tenacity earned, no prompt. Normal: like a public roll. | (untranslated) | Untranslated | |
| Blind Roll Behavior | (untranslated) | Untranslated | |
| When the spend dialog shows the DC or AC to a player. None: never shown. Manual: only after the GM reveals it. Automatic: follows the system Challenge Visibility setting. Always: shown whenever the value is known. | (untranslated) | Untranslated | |
| DC Disclosure | (untranslated) | Untranslated | |
| Percentage of spent Tenacity refunded when a raise fails. 100 means a full refund. | (untranslated) | Untranslated | |
| Failed Tenacity Refund % | (untranslated) | Untranslated | |
| Critical Failure | (untranslated) | Untranslated | |
| What counts as a failed roll for earning Tenacity. Critical Failure: only natural 1s. Automatic: any roll the system can verify as a miss. Manual: GM grants Tenacity. | (untranslated) | Untranslated | |
| Failure Detection | (untranslated) | Untranslated | |
| Add a GM-only button to roll cards for granting Tenacity. | (untranslated) | Untranslated | |
| Grant Button | (untranslated) | Untranslated | |
| Pool size at which the conversion triggers. The whole pool is spent. | (untranslated) | Untranslated | |
| Tenacity Required for Conversion | (untranslated) | Untranslated | |
| Once an actor rolls again, their prior unraised rolls can no longer be raised. | (untranslated) | Untranslated | |
| Lock on New Roll | (untranslated) | Untranslated | |
| Most Tenacity that can go into a single raise. 0 means no limit. | (untranslated) | Untranslated | |
| Maximum Tenacity per Roll | (untranslated) | Untranslated | |
| Most Tenacity a character can hold at any time. | (untranslated) | Untranslated | |
| Maximum Tenacity | (untranslated) | Untranslated | |
| Seconds to wait for the spend dialog when midi-qol pauses for an attack or save. 0 means wait forever. | (untranslated) | Untranslated | |
| Midi Spend Timeout | (untranslated) | Untranslated | |
| Which NPCs participate. Linked Only restricts to actors with linked tokens. | (untranslated) | Untranslated | |
| Linked Only | (untranslated) | Untranslated | |
| NPC Support | (untranslated) | Untranslated | |
| Confirm | (untranslated) | Untranslated | |
| What happens after a post-hoc save flip. Auto: silently restore HP. Confirm: ask before restoring HP. Off: leave damage as-is. | (untranslated) | Untranslated | |
| Post-Hoc Damage Undo | (untranslated) | Untranslated | |
| Allow spending Tenacity after a midi-qol workflow resolves to flip a miss into a hit or a failed save into a save. | (untranslated) | Untranslated | |
| Post-Hoc Spend | (untranslated) | Untranslated | |
| Seconds after a workflow resolves during which post-hoc spend is allowed. 0 means no limit. | (untranslated) | Untranslated | |
| Post-Hoc Window | (untranslated) | Untranslated | |
| Give back spent Tenacity when a raise still does not flip the outcome. | (untranslated) | Untranslated | |
| Refund on Tenacity Failure | (untranslated) | Untranslated | |
| Tenacity cost to reroll a failed roll. | (untranslated) | Untranslated | |
| Reroll Cost | (untranslated) | Untranslated | |
| Allow players to spend Tenacity to reroll a failed roll instead of raising it. | (untranslated) | Untranslated | |
| Allow Reroll | (untranslated) | Untranslated |