Roll Call / Spanish
Sign in with GitHub to submit translations.
Only keys belonging to Roll Call are matched from an uploaded file - anything from other modules is ignored.
| Key | English | Translation | Status |
|---|---|---|---|
| Players cannot hide the combat dock. | (untranslated) | Untranslated | |
| Lock Dock for Players | (untranslated) | Untranslated | |
| Shrink waiting cards on this device. Hover to expand. | (untranslated) | Untranslated | |
| Minimal Cards | (untranslated) | Untranslated | |
| Show on Combat Start | (untranslated) | Untranslated | |
| Show on Encounter Creation | (untranslated) | Untranslated | |
| When players see the dock. | (untranslated) | Untranslated | |
| Player Dock Visibility | (untranslated) | Untranslated | |
| Dock size on all your devices. | (untranslated) | Untranslated | |
| Dock Scale | (untranslated) | Untranslated | |
| Groups and summons share one dock card. | (untranslated) | Untranslated | |
| Stack Groups and Summons | (untranslated) | Untranslated | |
| Always | (untranslated) | Untranslated | |
| When Crowded | (untranslated) | Untranslated | |
| Slide inactive cards under their neighbours on this device. A dock still too long for its edge shows the cards around the active one and scrolls with the mouse wheel. | (untranslated) | Untranslated | |
| Tuck Inactive Cards | (untranslated) | Untranslated | |
| Off | (untranslated) | Untranslated | |
| Layout of the combat dock on this device. | (untranslated) | Untranslated | |
| Dock Style | (untranslated) | Untranslated | |
| Interface parts hidden from players during combat. | (untranslated) | Untranslated | |
| Focus Mode Elements | (untranslated) | Untranslated | |
| Hide parts of the interface from players during combat. | (untranslated) | Untranslated | |
| Enable Focus Mode | (untranslated) | Untranslated | |
| Apply Focus Mode on this device. | (untranslated) | Untranslated | |
| Use Focus Mode | (untranslated) | Untranslated | |
| Comma-separated CSS selectors to also hide. | (untranslated) | Untranslated | |
| Extra Elements to Hide | (untranslated) | Untranslated | |
| Each label applies at or below its percentage. | (untranslated) | Untranslated | |
| Health Buckets | (untranslated) | Untranslated | |
| When to show health labels under tokens. | (untranslated) | Untranslated | |
| Health Labels on Tokens | (untranslated) | Untranslated | |
| Show health as labels instead of numbers. | (untranslated) | Untranslated | |
| Enable Health Estimate | (untranslated) | Untranslated | |
| Health label size on all your devices. | (untranslated) | Untranslated | |
| Health Label Size | (untranslated) | Untranslated | |
| Hide the sidebar combat tab for everyone. | (untranslated) | Untranslated | |
| Hide Combat Tab | (untranslated) | Untranslated | |
| Unowned combatants stay hidden until a player sees their token. | (untranslated) | Untranslated | |
| Hide Until Seen | (untranslated) | Untranslated | |
| Roll initiative for unowned combatants when they join. | (untranslated) | Untranslated | |
| Auto-Roll NPC Initiative | (untranslated) | Untranslated | |
| Keep dock cards in join order until combat starts. | (untranslated) | Untranslated | |
| Freeze Order Before Combat | (untranslated) | Untranslated | |
| Grouped combatants share one initiative. | (untranslated) | Untranslated | |
| Group Initiative | (untranslated) | Untranslated | |
| Lowest initiative acts first. | (untranslated) | Untranslated | |
| Reverse Turn Order | (untranslated) | Untranslated | |
| Offer a hidden lair turn when adding a creature with lair actions. Legacy rules only. | (untranslated) | Untranslated | |
| Offer Lair Turns | (untranslated) | Untranslated | |
| Link an unlinked combat to the current scene on start. | (untranslated) | Untranslated |