3DS Localization Hub
Sign in with GitHub

Peddler

Peddler / Polish

Sign in with GitHub to submit translations.

Download blank Peddler template

Only keys belonging to Peddler are matched from an uploaded file - anything from other modules is ignored.

KeyEnglishTranslationStatus
PEDDLER.Config.TheftGoodwillPenaltyGoodwill Lost When Caught(untranslated)
Untranslated
PEDDLER.Config.TheftGoodwillPenaltyHintHow much the buyer's goodwill with this shop drops when a theft attempt fails.(untranslated)
Untranslated
PEDDLER.Config.TheftSkillsAllowed Skills(untranslated)
Untranslated
PEDDLER.Config.TheftWorkedExampleA shopper tries to pocket a 15gp dagger, rolling Sleight of Hand against your Theft DC. Clear it, and the dagger leaves with them unnoticed. Fall short, and it stays on the shelf, but their goodwill toward you drops by the penalty set below.(untranslated)
Untranslated
PEDDLER.Config.ThemeShop Theme(untranslated)
Untranslated
PEDDLER.Config.ThemeHintThe shop's look and layout.(untranslated)
Untranslated
PEDDLER.Config.ThemeNoneDefault Look(untranslated)
Untranslated
PEDDLER.Config.TimeInvalidHintNot a recognized time. Try 9:00 or 9am.(untranslated)
Untranslated
PEDDLER.Config.TimeInvalidSubmitWarnOne or more Opens/Closes times weren't recognized. The previous value was kept.(untranslated)
Untranslated
PEDDLER.Config.TimePlaceholder9:00 or 9am(untranslated)
Untranslated
PEDDLER.Config.WorkedExampleLabelAt the table:(untranslated)
Untranslated
PEDDLER.Editor.AddChoiceAdd Choice(untranslated)
Untranslated
PEDDLER.Editor.AddEffectEffect(untranslated)
Untranslated
PEDDLER.Editor.AddFilterFilter(untranslated)
Untranslated
PEDDLER.Editor.AddGroupGroup(untranslated)
Untranslated
PEDDLER.Editor.AddNodeAdd Node(untranslated)
Untranslated
PEDDLER.Editor.ArgUuidInvalidNo {type} was found with that UUID.(untranslated)
Untranslated
PEDDLER.Editor.BulkHintShift-click to select more rows. Right-click a row for its actions.(untranslated)
Untranslated
PEDDLER.Editor.ChoiceTextChoice Text(untranslated)
Untranslated
PEDDLER.Editor.ChoicesHintWhere this node leads next. On a Dialogue node each choice is a button the player sees.(untranslated)
Untranslated
PEDDLER.Editor.ClosedMessageClosed: Message(untranslated)
Untranslated
PEDDLER.Editor.ClosedMessageHintLeave blank to use the default closed notice.(untranslated)
Untranslated
PEDDLER.Editor.ClosedNodeClosed: Redirect To(untranslated)
Untranslated
PEDDLER.Editor.ClosedTypeClosed: Behavior(untranslated)
Untranslated
PEDDLER.Editor.CopiedCopied {count} nodes.(untranslated)
Untranslated
PEDDLER.Editor.CostAmountAmount(untranslated)
Untranslated
PEDDLER.Editor.DeleteConfirmDelete {count} nodes and their choices? Choices that point at them will stop working.(untranslated)
Untranslated
PEDDLER.Editor.EditEdit Dialogue Tree(untranslated)
Untranslated
PEDDLER.Editor.FilterFilter Items(untranslated)
Untranslated
PEDDLER.Editor.GoesToGoes To(untranslated)
Untranslated
PEDDLER.Editor.GoesToPlaceholdernode-id or Page UUID(untranslated)
Untranslated
PEDDLER.Editor.GrantDropInvalidThat is not an Active Effect.(untranslated)
Untranslated
PEDDLER.Editor.GrantUuidInvalidNo Active Effect was found with that UUID.(untranslated)
Untranslated
PEDDLER.Editor.GraphEmptyThis tree has no nodes yet.(untranslated)
Untranslated
PEDDLER.Editor.GraphTitleDialogue Tree Graph(untranslated)
Untranslated
PEDDLER.Editor.HelpBody<h3>Dialogue trees</h3><p>A tree is a set of <strong>nodes</strong> joined by <strong>choices</strong>. A visit starts at the entry node and follows choices until it reaches an End node.</p><ul><li><strong>Dialogue</strong>: the shopkeeper speaks lines, and each choice is a button.</li><li><strong>Browse</strong>: a filtered item grid and the cart.</li><li><strong>Inventory</strong>: the player picks one of their own items into a named variable.</li><li><strong>Transaction</strong>: commits the cart, then branches by outcome.</li><li><strong>Roll Table</strong> and <strong>Auto</strong>: branch without asking. One choice must carry no condition, as the fallback.</li><li><strong>Goto</strong>: jumps to another node, or to another tree.</li><li><strong>End</strong>: closes the visit.</li></ul><p>A choice shows only while its <strong>Show When</strong> conditions hold, charges whatever sits in <strong>Cost</strong>, and runs its <strong>When Chosen</strong> effects once taken.</p>(untranslated)
Untranslated
PEDDLER.Editor.MenuCopyCopy(untranslated)
Untranslated
PEDDLER.Editor.MenuCopySubtreeCopy Sub-Tree(untranslated)
Untranslated
PEDDLER.Editor.MenuPastePaste(untranslated)
Untranslated
PEDDLER.Editor.MoveDownMove Down(untranslated)
Untranslated
PEDDLER.Editor.MoveUpMove Up(untranslated)
Untranslated
PEDDLER.Editor.NewNew Dialogue Tree(untranslated)
Untranslated
PEDDLER.Editor.NewTreeJumpNew tree-jump…(untranslated)
Untranslated
PEDDLER.Editor.OnCloseOn Close(untranslated)
Untranslated
PEDDLER.Editor.OpenGraphGraph(untranslated)
Untranslated
PEDDLER.Editor.PlayFromSelectedPlay From Selected(untranslated)
Untranslated
PEDDLER.Editor.PlaySelectedNoShopNo shop is linked to this tree.(untranslated)
Untranslated
PEDDLER.Editor.PlaySelectedNoneSelect a node first.(untranslated)
Untranslated
PEDDLER.Editor.PreviewUnset(not set)(untranslated)
Untranslated
PEDDLER.Editor.ResetViewReset View(untranslated)
Untranslated
← Previous701750 of 1579Next →