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Peddler

Peddler / Polish

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Download blank Peddler template

Only keys belonging to Peddler are matched from an uploaded file - anything from other modules is ignored.

KeyEnglishTranslationStatus
PEDDLER.Stock.NoItemsThis shop has no items yet. Drag Items or an Item folder onto the actor.(untranslated)
Untranslated
PEDDLER.Stock.NoTablesNo Roll Tables exist in this world yet.(untranslated)
Untranslated
PEDDLER.Stock.NothingToRestockSet a quantity on at least one item, or add a Roll Table.(untranslated)
Untranslated
PEDDLER.Stock.PickTableTitlePick a Roll Table(untranslated)
Untranslated
PEDDLER.Stock.Pool.DrawItems Per Draw(untranslated)
Untranslated
PEDDLER.Stock.Pool.DrawHintHow many distinct items get picked from the pool each cycle.(untranslated)
Untranslated
PEDDLER.Stock.Pool.EnabledEnable Pool Restock(untranslated)
Untranslated
PEDDLER.Stock.Pool.EnabledHint{count} items are marked In Pool.(untranslated)
Untranslated
PEDDLER.Stock.Pool.EveryHintHow often the pool draws. Leave blank to draw on every open.(untranslated)
Untranslated
PEDDLER.Stock.Pool.HintInstead of every item restocking on its own fixed schedule, draw a random subset of the In Pool items each cycle, weighted by their Chance. Each drawn item restocks using its own Quantity formula.(untranslated)
Untranslated
PEDDLER.Stock.Pool.SectionWeighted Pool Restock(untranslated)
Untranslated
PEDDLER.Stock.PricePlaceholderSystem default(untranslated)
Untranslated
PEDDLER.Stock.QtyPlaceholder1d6-1(untranslated)
Untranslated
PEDDLER.Stock.SellRatePlaceholderShop rate(untranslated)
Untranslated
PEDDLER.Stock.StackModifierMax Purchase Per Sale(untranslated)
Untranslated
PEDDLER.Stock.StackModifierHintCaps how many of any one item a buyer can take in a single purchase, regardless of how much stock is available. Leave blank for no cap.(untranslated)
Untranslated
PEDDLER.Stock.StackModifierPlaceholderNo cap(untranslated)
Untranslated
PEDDLER.Stock.TablesRoll Tables(untranslated)
Untranslated
PEDDLER.Stock.TablesHintA Roll Table row rolls on its own frequency and adds what it draws. Leave the frequency blank to roll on every open.(untranslated)
Untranslated
PEDDLER.Stock.Unit.daysdays(untranslated)
Untranslated
PEDDLER.Stock.Unit.hourshours(untranslated)
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PEDDLER.Stock.Unit.monthsmonths(untranslated)
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PEDDLER.Stock.Unit.weeksweeks(untranslated)
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PEDDLER.Stock.Unit.yearsyears(untranslated)
Untranslated
PEDDLER.Theme.Apothecary.NameHerb Bench(untranslated)
Untranslated
PEDDLER.Theme.Blacksmith.NameForge Bench(untranslated)
Untranslated
PEDDLER.Theme.Bookseller.NameVellum Counter(untranslated)
Untranslated
PEDDLER.Theme.Caravan.NameWagon Stall(untranslated)
Untranslated
PEDDLER.Theme.Chrome.NameCold Console(untranslated)
Untranslated
PEDDLER.Theme.Fence.NameCandlelit Den(untranslated)
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PEDDLER.Theme.Festival.NameFestival Stall(untranslated)
Untranslated
PEDDLER.Theme.GeneralStore.NameLamplit Counter(untranslated)
Untranslated
PEDDLER.Theme.Lacquer.NameRed Lacquer(untranslated)
Untranslated
PEDDLER.Theme.MagicShop.NameSigil Bench(untranslated)
Untranslated
PEDDLER.Theme.Phosphor.NameAmber Phosphor(untranslated)
Untranslated
PEDDLER.Theme.Stable.NameTack Bench(untranslated)
Untranslated
PEDDLER.Theme.Tavern.NameTaproom Counter(untranslated)
Untranslated
PEDDLER.Theme.Verdigris.NameVerdigris Brass(untranslated)
Untranslated
PEDDLER.Validation.AutoCycleAuto/RollTable cycle: {path} → "{first}".(untranslated)
Untranslated
PEDDLER.Validation.AutoMissingElseAuto node "{nodeId}" is missing an else (unconditional) choice.(untranslated)
Untranslated
PEDDLER.Validation.AutoNoChoicesAuto node "{nodeId}" has no outgoing choices.(untranslated)
Untranslated
PEDDLER.Validation.BrowseMissingCheckoutBrowse node "{nodeId}" is missing a checkout choice.(untranslated)
Untranslated
PEDDLER.Validation.BrowseMissingLeaveBrowse node "{nodeId}" is missing a leave choice.(untranslated)
Untranslated
PEDDLER.Validation.BrowseMissingQueryBrowse node "{nodeId}" is missing a query.(untranslated)
Untranslated
PEDDLER.Validation.ChoiceMalformedChoice "{choiceId}" is malformed.(untranslated)
Untranslated
PEDDLER.Validation.ChoiceMissingSourceChoice "{choiceId}" has a missing source node "{source}".(untranslated)
Untranslated
PEDDLER.Validation.ChoiceMissingTargetChoice "{choiceId}" (from node "{source}") has a missing target node "{target}".(untranslated)
Untranslated
PEDDLER.Validation.ContextChoiceNode "{source}" choice "{choiceId}"(untranslated)
Untranslated
PEDDLER.Validation.ContextLineNode "{nodeId}" line {num}(untranslated)
Untranslated
PEDDLER.Validation.ContextOnCloseNode "{nodeId}" onClose(untranslated)
Untranslated
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