Hero Mancer / Spanish
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| Key | English | Translation | Status |
|---|---|---|---|
| Group by Type | (untranslated) | Untranslated | |
| Cost: Low to High | (untranslated) | Untranslated | |
| Cost: High to Low | (untranslated) | Untranslated | |
| Sort | (untranslated) | Untranslated | |
| Name A-Z | (untranslated) | Untranslated | |
| Name Z-A | (untranslated) | Untranslated | |
| Granted Equipment | (untranslated) | Untranslated | |
| Purchase Equipment | (untranslated) | Untranslated | |
| Equipment is skipped. The remaining gold will be added to the sheet. | (untranslated) | Untranslated | |
| Roll Wealth | (untranslated) | Untranslated | |
| {source} starting wealth | (untranslated) | Untranslated | |
| Rolled {formula} = {value} | (untranslated) | Untranslated | |
| {average} gp | (untranslated) | Untranslated | |
| Roll {formula} (avg {average} gp) | (untranslated) | Untranslated | |
| Take Starting Wealth Instead | (untranslated) | Untranslated | |
| Granted by Background | (untranslated) | Untranslated | |
| Granted by Class | (untranslated) | Untranslated | |
| Background | (untranslated) | Untranslated | |
| Class | (untranslated) | Untranslated | |
| {name} Equipment | (untranslated) | Untranslated | |
| Base {base} + ASI | (untranslated) | Untranslated | |
| Basics | (untranslated) | Untranslated | |
| Classes (total level {total}) | (untranslated) | Untranslated | |
| Pick a species, class, and background to populate proficiencies. | (untranslated) | Untranslated | |
| Proficiencies | (untranslated) | Untranslated | |
| Gold: {amount} | (untranslated) | Untranslated | |
| No equipment chosen. | (untranslated) | Untranslated | |
| x{qty} | (untranslated) | Untranslated | |
| Shop Purchases | (untranslated) | Untranslated | |
| Spell Book Handoff | (untranslated) | Untranslated | |
| Skip the automatic spell-setup flow. Spell Book can still be opened from the character sheet. | (untranslated) | Untranslated | |
| Do not open Spell Book after character creation | (untranslated) | Untranslated | |
| {class} level {level} hit points | (untranslated) | Untranslated | |
| Applied | (untranslated) | Untranslated | |
| Hit points for this level were already applied. | (untranslated) | Untranslated | |
| {n} left | (untranslated) | Untranslated | |
| Average | (untranslated) | Untranslated | |
| Total {total} | (untranslated) | Untranslated | |
| CON Modifier | (untranslated) | Untranslated | |
| CON | (untranslated) | Untranslated | |
| Pick a class on the Identity tab to set up hit points. | (untranslated) | Untranslated | |
| Level | (untranslated) | Untranslated | |
| Max | (untranslated) | Untranslated | |
| Method | (untranslated) | Untranslated | |
| {count} x {die} | (untranslated) | Untranslated | |
| Reroll | (untranslated) | Untranslated | |
| Reroll Hit Die | (untranslated) | Untranslated | |
| The hit die for level {level} already rolled <strong>{value}</strong>. Reroll? | (untranslated) | Untranslated | |
| Reroll Hit Die? | (untranslated) | Untranslated | |
| Roll Hit Die | (untranslated) | Untranslated |