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← Glyph: Active Region Triggers

Glyph: Active Region Triggers / Polish

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Only keys belonging to Glyph: Active Region Triggers are matched from an uploaded file - anything from other modules is ignored.

KeyEnglishTranslationStatus
GLYPH.ACTIONS.setTileOcclusion.hintSet which occlusion modes reveal what's beneath a tile.(untranslated)
Untranslated
GLYPH.ACTIONS.setTileOcclusion.labelSet Tile Occlusion(untranslated)
Untranslated
GLYPH.ACTIONS.setVariable.FIELDS.name.hintA `*`/`?` wildcard pattern sets or clears every matching variable already set on this trigger.(untranslated)
Untranslated
GLYPH.ACTIONS.setVariable.FIELDS.name.labelName(untranslated)
Untranslated
GLYPH.ACTIONS.setVariable.FIELDS.target.hintDefaults to this trigger. Another trigger can be named directly, by its Region, or by a Tile linked to it.(untranslated)
Untranslated
GLYPH.ACTIONS.setVariable.FIELDS.target.labelTrigger(untranslated)
Untranslated
GLYPH.ACTIONS.setVariable.FIELDS.value.hintLeave blank (or null) with a wildcard name to clear every matching variable.(untranslated)
Untranslated
GLYPH.ACTIONS.setVariable.FIELDS.value.labelValue(untranslated)
Untranslated
GLYPH.ACTIONS.setVariable.hintStore a value on this trigger for later actions and runs to read.(untranslated)
Untranslated
GLYPH.ACTIONS.setVariable.labelSet Variable(untranslated)
Untranslated
GLYPH.ACTIONS.showDialog.FIELDS.buttons.hintA JSON array, e.g. [{"label":"Yes","handler":"onYes"}]. "handler" names a Program-tab handler to run on click; omit it to just close the dialog. An empty array gives the dialog no buttons, for content that carries its own.(untranslated)
Untranslated
GLYPH.ACTIONS.showDialog.FIELDS.buttons.labelButtons(untranslated)
Untranslated
GLYPH.ACTIONS.showDialog.FIELDS.closeHandler.hintA handler to run if the dialog is dismissed without clicking a button (the window's own close button, or Escape).(untranslated)
Untranslated
GLYPH.ACTIONS.showDialog.FIELDS.closeHandler.labelOn Close(untranslated)
Untranslated
GLYPH.ACTIONS.showDialog.FIELDS.content.labelContent(untranslated)
Untranslated
GLYPH.ACTIONS.showDialog.FIELDS.contentFile.hintAn HTML file to render instead of the Content field. Its {{path}} placeholders resolve the same way, and a form field named "goto" names the handler to run when the form is submitted.(untranslated)
Untranslated
GLYPH.ACTIONS.showDialog.FIELDS.contentFile.labelContent File(untranslated)
Untranslated
GLYPH.ACTIONS.showDialog.FIELDS.height.hintWindow height in pixels. Leave blank to size the dialog to its content.(untranslated)
Untranslated
GLYPH.ACTIONS.showDialog.FIELDS.height.labelHeight(untranslated)
Untranslated
GLYPH.ACTIONS.showDialog.FIELDS.title.labelTitle(untranslated)
Untranslated
GLYPH.ACTIONS.showDialog.FIELDS.width.hintWindow width in pixels. Leave blank to size the dialog to its content.(untranslated)
Untranslated
GLYPH.ACTIONS.showDialog.FIELDS.width.labelWidth(untranslated)
Untranslated
GLYPH.ACTIONS.showDialog.hintPop up a dialog with buttons; each button can run a named handler.(untranslated)
Untranslated
GLYPH.ACTIONS.showDialog.labelShow Dialog(untranslated)
Untranslated
GLYPH.ACTIONS.showImage.FIELDS.caption.labelCaption(untranslated)
Untranslated
GLYPH.ACTIONS.showImage.FIELDS.src.labelImage(untranslated)
Untranslated
GLYPH.ACTIONS.showImage.hintPop up an image.(untranslated)
Untranslated
GLYPH.ACTIONS.showImage.labelShow Image(untranslated)
Untranslated
GLYPH.ACTIONS.skillTest.FIELDS.actor.labelActor(untranslated)
Untranslated
GLYPH.ACTIONS.skillTest.FIELDS.dc.labelDC(untranslated)
Untranslated
GLYPH.ACTIONS.skillTest.FIELDS.prompt.hintOpens the system's roll dialog on the owning player's client. The program waits for their answer.(untranslated)
Untranslated
GLYPH.ACTIONS.skillTest.FIELDS.prompt.labelPrompt the Player(untranslated)
Untranslated
GLYPH.ACTIONS.skillTest.FIELDS.skill.hintA dropdown on supported systems (dnd5e, pf2e); otherwise a system-specific skill key.(untranslated)
Untranslated
GLYPH.ACTIONS.skillTest.FIELDS.skill.labelSkill(untranslated)
Untranslated
GLYPH.ACTIONS.skillTest.hintRoll a skill check and branch on whether it passed. Sets {{previous}} to true/false.(untranslated)
Untranslated
GLYPH.ACTIONS.skillTest.labelSkill Test(untranslated)
Untranslated
GLYPH.ACTIONS.stopSound.FIELDS.behavior.hintStop a sound tracked by this trigger (or another one). Defaults to this trigger.(untranslated)
Untranslated
GLYPH.ACTIONS.stopSound.FIELDS.behavior.labelTrigger(untranslated)
Untranslated
GLYPH.ACTIONS.stopSound.FIELDS.fade.hintSeconds to fade the sound down over before it stops. Leave blank to cut it instantly.(untranslated)
Untranslated
GLYPH.ACTIONS.stopSound.FIELDS.fade.labelFade Out(untranslated)
Untranslated
GLYPH.ACTIONS.stopSound.FIELDS.key.hintWhich tracked sound to stop. Omit to stop everything the trigger has playing.(untranslated)
Untranslated
GLYPH.ACTIONS.stopSound.FIELDS.key.labelKey(untranslated)
Untranslated
GLYPH.ACTIONS.stopSound.FIELDS.reference.hintA specific Playlist Sound or Ambient Sound. Overrides Trigger/Key.(untranslated)
Untranslated
GLYPH.ACTIONS.stopSound.FIELDS.reference.labelSound(untranslated)
Untranslated
GLYPH.ACTIONS.stopSound.FIELDS.state.labelState(untranslated)
Untranslated
GLYPH.ACTIONS.stopSound.hintStop or pause a sound: a direct Playlist/Ambient Sound reference, or everything (or one named sound) a trigger started.(untranslated)
Untranslated
GLYPH.ACTIONS.stopSound.labelStop Sound(untranslated)
Untranslated
GLYPH.ACTIONS.stopTokenMovement.FIELDS.snap.hintSettle the token on the grid space it was entering.(untranslated)
Untranslated
GLYPH.ACTIONS.stopTokenMovement.FIELDS.snap.labelSnap To Grid(untranslated)
Untranslated
GLYPH.ACTIONS.stopTokenMovement.FIELDS.token.labelToken(untranslated)
Untranslated
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