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Glyph: Active Region Triggers

Glyph: Active Region Triggers / Polish

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Only keys belonging to Glyph: Active Region Triggers are matched from an uploaded file - anything from other modules is ignored.

KeyEnglishTranslationStatus
GLYPH.ACTIONS.openURL.hintOpen a web address in a new browser tab.(untranslated)
Untranslated
GLYPH.ACTIONS.openURL.labelOpen URL(untranslated)
Untranslated
GLYPH.ACTIONS.panCanvas.FIELDS.location.labelLocation(untranslated)
Untranslated
GLYPH.ACTIONS.panCanvas.FIELDS.scale.hintLeave blank to keep the current zoom level.(untranslated)
Untranslated
GLYPH.ACTIONS.panCanvas.FIELDS.scale.labelZoom(untranslated)
Untranslated
GLYPH.ACTIONS.panCanvas.hintMove a client's view to a location.(untranslated)
Untranslated
GLYPH.ACTIONS.panCanvas.labelPan Canvas(untranslated)
Untranslated
GLYPH.ACTIONS.pingLocation.FIELDS.location.labelLocation(untranslated)
Untranslated
GLYPH.ACTIONS.pingLocation.FIELDS.style.labelStyle(untranslated)
Untranslated
GLYPH.ACTIONS.pingLocation.hintPing a point on the current scene for every connected client.(untranslated)
Untranslated
GLYPH.ACTIONS.pingLocation.labelPing Location(untranslated)
Untranslated
GLYPH.ACTIONS.playPlaylist.FIELDS.name.labelPlaylist Name(untranslated)
Untranslated
GLYPH.ACTIONS.playPlaylist.hintPlay every sound in a playlist.(untranslated)
Untranslated
GLYPH.ACTIONS.playPlaylist.labelPlay Playlist(untranslated)
Untranslated
GLYPH.ACTIONS.playSound.FIELDS.channel.labelChannel(untranslated)
Untranslated
GLYPH.ACTIONS.playSound.FIELDS.loop.labelLoop(untranslated)
Untranslated
GLYPH.ACTIONS.playSound.FIELDS.path.labelAudio File(untranslated)
Untranslated
GLYPH.ACTIONS.playSound.FIELDS.volume.labelVolume(untranslated)
Untranslated
GLYPH.ACTIONS.playSound.hintPlay a sound effect.(untranslated)
Untranslated
GLYPH.ACTIONS.playSound.labelPlay Sound(untranslated)
Untranslated
GLYPH.ACTIONS.preloadScene.FIELDS.sceneUuid.labelScene(untranslated)
Untranslated
GLYPH.ACTIONS.preloadScene.hintPreload a scene's assets in the background.(untranslated)
Untranslated
GLYPH.ACTIONS.preloadScene.labelPreload Scene(untranslated)
Untranslated
GLYPH.ACTIONS.removeItem.FIELDS.actor.labelActor(untranslated)
Untranslated
GLYPH.ACTIONS.removeItem.FIELDS.itemName.labelItem Name(untranslated)
Untranslated
GLYPH.ACTIONS.removeItem.hintRemove an item from an actor by name.(untranslated)
Untranslated
GLYPH.ACTIONS.removeItem.labelRemove Item(untranslated)
Untranslated
GLYPH.ACTIONS.resetFog.hintClear explored fog on the current scene.(untranslated)
Untranslated
GLYPH.ACTIONS.resetFog.labelReset Fog of War(untranslated)
Untranslated
GLYPH.ACTIONS.rollTable.FIELDS.displayChat.labelPost to Chat(untranslated)
Untranslated
GLYPH.ACTIONS.rollTable.FIELDS.resultVariable.hintOptional variable name. The drawn results become readable later in this run as {{variables.name.0.text}}, {{variables.name.0.documentUuid}}, etc.(untranslated)
Untranslated
GLYPH.ACTIONS.rollTable.FIELDS.resultVariable.labelStore Result As(untranslated)
Untranslated
GLYPH.ACTIONS.rollTable.FIELDS.tableUuid.labelRoll Table(untranslated)
Untranslated
GLYPH.ACTIONS.rollTable.hintDraw from a roll table.(untranslated)
Untranslated
GLYPH.ACTIONS.rollTable.labelRoll Table(untranslated)
Untranslated
GLYPH.ACTIONS.rotateToken.FIELDS.force.labelForce (unlocks rotation if locked, and leaves it unlocked)(untranslated)
Untranslated
GLYPH.ACTIONS.rotateToken.FIELDS.rotation.labelRotation(untranslated)
Untranslated
GLYPH.ACTIONS.rotateToken.FIELDS.token.labelToken(untranslated)
Untranslated
GLYPH.ACTIONS.rotateToken.hintSet a token's facing. If the token has Lock Rotation enabled, the facing still changes but the art won't visibly turn unless Force is on.(untranslated)
Untranslated
GLYPH.ACTIONS.rotateToken.labelRotate Token(untranslated)
Untranslated
GLYPH.ACTIONS.setGameTime.FIELDS.seconds.labelSeconds(untranslated)
Untranslated
GLYPH.ACTIONS.setGameTime.hintAdvance the world clock.(untranslated)
Untranslated
GLYPH.ACTIONS.setGameTime.labelAdvance Game Time(untranslated)
Untranslated
GLYPH.ACTIONS.setTileOcclusion.FIELDS.modes.labelModes(untranslated)
Untranslated
GLYPH.ACTIONS.setTileOcclusion.FIELDS.tile.labelTile(untranslated)
Untranslated
GLYPH.ACTIONS.setTileOcclusion.hintSet which occlusion modes reveal what's beneath a tile.(untranslated)
Untranslated
GLYPH.ACTIONS.setTileOcclusion.labelSet Tile Occlusion(untranslated)
Untranslated
GLYPH.ACTIONS.setVariable.FIELDS.name.labelName(untranslated)
Untranslated
GLYPH.ACTIONS.setVariable.FIELDS.value.labelValue(untranslated)
Untranslated
GLYPH.ACTIONS.setVariable.hintStore a value on this trigger for later actions and runs to read.(untranslated)
Untranslated
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