3DS:ATLAS / Polish
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Only keys belonging to 3DS:ATLAS are matched from an uploaded file - anything from other modules is ignored.
| Key | English | Translation | Status |
|---|---|---|---|
| Allow When Paused | (untranslated) | Untranslated | |
| Percent chance the program runs when its conditions are otherwise met. | (untranslated) | Untranslated | |
| Chance | (untranslated) | Untranslated | |
| Minimum in-game seconds between runs. | (untranslated) | Untranslated | |
| Cooldown | (untranslated) | Untranslated | |
| The per-event action tree this trigger runs. | (untranslated) | Untranslated | |
| Program | (untranslated) | Untranslated | |
| This Region's shape stays in sync with the linked Tile's position and size. | (untranslated) | Untranslated | |
| Linked Tile | (untranslated) | Untranslated | |
| Number of qualifying occurrences needed before the program runs. | (untranslated) | Untranslated | |
| Minimum Required | (untranslated) | Untranslated | |
| Only run once for any given token. | (untranslated) | Untranslated | |
| Once Per Token | (untranslated) | Untranslated | |
| Events outside Foundry's own Region event set. | (untranslated) | Untranslated | |
| Additional Events | (untranslated) | Untranslated | |
| Which tokens may fire this trigger, by whether a player owns them. | (untranslated) | Untranslated | |
| Restricted Tokens | (untranslated) | Untranslated | |
| Shape this Region to the linked Tile's image instead of its bounds. | (untranslated) | Untranslated | |
| Trace Tile Image | (untranslated) | Untranslated | |
| Which triggering users this program runs for. | (untranslated) | Untranslated | |
| Restricted To | (untranslated) | Untranslated | |
| Only run if the triggering token is currently visible. | (untranslated) | Untranslated | |
| Requires Vision | (untranslated) | Untranslated | |
| Calendar Event Fires (Calendaria) | (untranslated) | Untranslated | |
| Canvas Lighting Changes | (untranslated) | Untranslated | |
| Scene Loads | (untranslated) | Untranslated | |
| Character Created (Hero Mancer) | (untranslated) | Untranslated | |
| Clicked | (untranslated) | Untranslated | |
| Combat Ends | (untranslated) | Untranslated | |
| Combat Round Advances | (untranslated) | Untranslated | |
| Combat Starts | (untranslated) | Untranslated | |
| Combat Turn Ends | (untranslated) | Untranslated | |
| Combat Turn Starts | (untranslated) | Untranslated | |
| Scene Darkness Changes | (untranslated) | Untranslated | |
| Calendar Day Changes (Calendaria) | (untranslated) | Untranslated | |
| Double-Clicked | (untranslated) | Untranslated | |
| Double-Right-Clicked | (untranslated) | Untranslated | |
| Nearby Door Closes | (untranslated) | Untranslated | |
| Nearby Door Locks | (untranslated) | Untranslated | |
| Nearby Door Opens | (untranslated) | Untranslated | |
| Nearby Secret Door Revealed | (untranslated) | Untranslated | |
| Nearby Door Unlocks | (untranslated) | Untranslated | |
| Pointer Hovers In | (untranslated) | Untranslated | |
| Pointer Hovers Out | (untranslated) | Untranslated | |
| Moon Phase Changes (Calendaria) | (untranslated) | Untranslated | |
| Rest Day Begins (Calendaria) | (untranslated) | Untranslated | |
| Right-Clicked | (untranslated) | Untranslated | |
| Season Changes (Calendaria) | (untranslated) | Untranslated | |
| Token Created Inside | (untranslated) | Untranslated | |
| Token Rotates Inside | (untranslated) | Untranslated |