3DS:ATLAS / Spanish
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Only keys belonging to 3DS:ATLAS are matched from an uploaded file - anything from other modules is ignored.
| Key | English | Translation | Status |
|---|---|---|---|
| Syrinscape sounds always loop. | (untranslated) | Untranslated | |
| manually | (untranslated) | Untranslated | |
| Max (s) | (untranslated) | Untranslated | |
| Min (s) | (untranslated) | Untranslated | |
| Name | (untranslated) | Untranslated | |
| Next loop in | (untranslated) | Untranslated | |
| No entries yet. | (untranslated) | Untranslated | |
| No pads yet. | (untranslated) | Untranslated | |
| No targets | (untranslated) | Untranslated | |
| No moods yet. | (untranslated) | Untranslated | |
| At {sec}s | (untranslated) | Untranslated | |
| Open board | (untranslated) | Untranslated | |
| Soundboard pads | (untranslated) | Untranslated | |
| Select for mood | (untranslated) | Untranslated | |
| Select album | (untranslated) | Untranslated | |
| Playing | (untranslated) | Untranslated | |
| Repeats every | (untranslated) | Untranslated | |
| Save levels | (untranslated) | Untranslated | |
| Skip | (untranslated) | Untranslated | |
| Starts | (untranslated) | Untranslated | |
| after a delay | (untranslated) | Untranslated | |
| Starts in | (untranslated) | Untranslated | |
| when another entry ends | (untranslated) | Untranslated | |
| with the mood | (untranslated) | Untranslated | |
| Stop mood | (untranslated) | Untranslated | |
| Stop entry | (untranslated) | Untranslated | |
| Stopped | (untranslated) | Untranslated | |
| Deselect | (untranslated) | Untranslated | |
| Waits for {name} | (untranslated) | Untranslated | |
| Hide | (untranslated) | Untranslated | |
| {count} more active moods | (untranslated) | Untranslated | |
| Change readout | (untranslated) | Untranslated | |
| Music volume | (untranslated) | Untranslated | |
| Scene | (untranslated) | Untranslated | |
| Combat | (untranslated) | Untranslated | |
| Plays on this actor's turn once combat starts. A token cue for the same combatant takes precedence. | (untranslated) | Untranslated | |
| Plays in combat when nothing else claims it. | (untranslated) | Untranslated | |
| Plays while this scene is active and no combat is running. | (untranslated) | Untranslated | |
| Plays during combat on this scene. | (untranslated) | Untranslated | |
| Plays on this token's turn once combat starts, over the actor's own cue. | (untranslated) | Untranslated | |
| Overlap in milliseconds when crossfade is enabled on a playlist. | (untranslated) | Untranslated | |
| Crossfade Duration | (untranslated) | Untranslated | |
| How far music drops when a ducking pad fires (0 = silent, 1 = no change). | (untranslated) | Untranslated | |
| Ducking Amount | (untranslated) | Untranslated | |
| Ramp time in milliseconds for ducking down and back up. | (untranslated) | Untranslated | |
| Ducking Fade | (untranslated) | Untranslated | |
| Integrations | (untranslated) | Untranslated | |
| Interface | (untranslated) | Untranslated | |
| Playback | (untranslated) | Untranslated | |
| Show the now playing bar when you join the world. Turn this off to keep it hidden until you press the keybinding. | (untranslated) | Untranslated |