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← 3DS:ATLAS

3DS:ATLAS / Spanish

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Only keys belonging to 3DS:ATLAS are matched from an uploaded file - anything from other modules is ignored.

KeyEnglishTranslationStatus
MINSTREL.Moods.Manuallymanually(untranslated)
Untranslated
MINSTREL.Moods.MaxSecMax (s)(untranslated)
Untranslated
MINSTREL.Moods.MinSecMin (s)(untranslated)
Untranslated
MINSTREL.Moods.NameName(untranslated)
Untranslated
MINSTREL.Moods.NextLoopInNext loop in(untranslated)
Untranslated
MINSTREL.Moods.NoEntriesNo entries yet.(untranslated)
Untranslated
MINSTREL.Moods.NoPadsNo pads yet.(untranslated)
Untranslated
MINSTREL.Moods.NoTargetsNo targets(untranslated)
Untranslated
MINSTREL.Moods.NoneNo moods yet.(untranslated)
Untranslated
MINSTREL.Moods.OnceAtAt {sec}s(untranslated)
Untranslated
MINSTREL.Moods.OpenBoardOpen board(untranslated)
Untranslated
MINSTREL.Moods.PadsSoundboard pads(untranslated)
Untranslated
MINSTREL.Moods.PickSelect for mood(untranslated)
Untranslated
MINSTREL.Moods.PickAlbumSelect album(untranslated)
Untranslated
MINSTREL.Moods.PlayingPlaying(untranslated)
Untranslated
MINSTREL.Moods.RepeatsEveryRepeats every(untranslated)
Untranslated
MINSTREL.Moods.SaveLevelsSave levels(untranslated)
Untranslated
MINSTREL.Moods.SkipSkip(untranslated)
Untranslated
MINSTREL.Moods.StartsStarts(untranslated)
Untranslated
MINSTREL.Moods.StartsAfterDelayafter a delay(untranslated)
Untranslated
MINSTREL.Moods.StartsInStarts in(untranslated)
Untranslated
MINSTREL.Moods.StartsWhenEndswhen another entry ends(untranslated)
Untranslated
MINSTREL.Moods.StartsWithMoodwith the mood(untranslated)
Untranslated
MINSTREL.Moods.StopStop mood(untranslated)
Untranslated
MINSTREL.Moods.StopEntryStop entry(untranslated)
Untranslated
MINSTREL.Moods.StoppedStopped(untranslated)
Untranslated
MINSTREL.Moods.UnpickDeselect(untranslated)
Untranslated
MINSTREL.Moods.WaitsForWaits for {name}(untranslated)
Untranslated
MINSTREL.NowPlaying.DismissHide(untranslated)
Untranslated
MINSTREL.NowPlaying.MoreMoods{count} more active moods(untranslated)
Untranslated
MINSTREL.NowPlaying.TimeChange readout(untranslated)
Untranslated
MINSTREL.NowPlaying.VolumeMusic volume(untranslated)
Untranslated
MINSTREL.Section.AreaScene(untranslated)
Untranslated
MINSTREL.Section.CombatCombat(untranslated)
Untranslated
MINSTREL.Section.Hint.ActorCombatPlays on this actor's turn once combat starts. A token cue for the same combatant takes precedence.(untranslated)
Untranslated
MINSTREL.Section.Hint.DefaultCombatPlays in combat when nothing else claims it.(untranslated)
Untranslated
MINSTREL.Section.Hint.SceneAreaPlays while this scene is active and no combat is running.(untranslated)
Untranslated
MINSTREL.Section.Hint.SceneCombatPlays during combat on this scene.(untranslated)
Untranslated
MINSTREL.Section.Hint.TokenCombatPlays on this token's turn once combat starts, over the actor's own cue.(untranslated)
Untranslated
MINSTREL.Settings.CrossfadeMs.HintOverlap in milliseconds when crossfade is enabled on a playlist.(untranslated)
Untranslated
MINSTREL.Settings.CrossfadeMs.NameCrossfade Duration(untranslated)
Untranslated
MINSTREL.Settings.DuckAmount.HintHow far music drops when a ducking pad fires (0 = silent, 1 = no change).(untranslated)
Untranslated
MINSTREL.Settings.DuckAmount.NameDucking Amount(untranslated)
Untranslated
MINSTREL.Settings.DuckMs.HintRamp time in milliseconds for ducking down and back up.(untranslated)
Untranslated
MINSTREL.Settings.DuckMs.NameDucking Fade(untranslated)
Untranslated
MINSTREL.Settings.Group.IntegrationsIntegrations(untranslated)
Untranslated
MINSTREL.Settings.Group.InterfaceInterface(untranslated)
Untranslated
MINSTREL.Settings.Group.PlaybackPlayback(untranslated)
Untranslated
MINSTREL.Settings.NowPlayingAutoOpen.HintShow the now playing bar when you join the world. Turn this off to keep it hidden until you press the keybinding.(untranslated)
Untranslated
MINSTREL.Settings.NowPlayingAutoOpen.NameOpen the now playing bar on load(untranslated)
Untranslated
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